Revert "Replace ItemCallbacks with lambdas (#3948)"
This reverts commit 496c337cdf.
This commit is contained in:
committed by
Alexander Harkness
parent
700bbdabf5
commit
49c443896d
@@ -1,12 +1,12 @@
|
||||
|
||||
|
||||
// BlockBed.cpp
|
||||
|
||||
#include "Globals.h"
|
||||
#include "BlockBed.h"
|
||||
|
||||
#include "BroadcastInterface.h"
|
||||
#include "Entities/../World.h"
|
||||
#include "Entities/Player.h"
|
||||
#include "../World.h"
|
||||
#include "../BoundingBox.h"
|
||||
#include "../Mobs/Monster.h"
|
||||
#include "../BlockEntities/BedEntity.h"
|
||||
@@ -53,6 +53,66 @@ void cBlockBedHandler::OnDestroyed(cChunkInterface & a_ChunkInterface, cWorldInt
|
||||
|
||||
|
||||
|
||||
class cFindMobs :
|
||||
public cEntityCallback
|
||||
{
|
||||
virtual bool Item(cEntity * a_Entity) override
|
||||
{
|
||||
return (
|
||||
(a_Entity->GetEntityType() == cEntity::etMonster) &&
|
||||
(static_cast<cMonster*>(a_Entity)->GetMobFamily() == cMonster::mfHostile)
|
||||
);
|
||||
}
|
||||
};
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
class cTimeFastForwardTester :
|
||||
public cPlayerListCallback
|
||||
{
|
||||
virtual bool Item(cPlayer * a_Player) override
|
||||
{
|
||||
if (!a_Player->IsInBed())
|
||||
{
|
||||
return true;
|
||||
}
|
||||
|
||||
return false;
|
||||
}
|
||||
};
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
class cPlayerBedStateUnsetter :
|
||||
public cPlayerListCallback
|
||||
{
|
||||
public:
|
||||
cPlayerBedStateUnsetter(Vector3i a_Position, cChunkInterface & a_ChunkInterface) :
|
||||
m_Position(a_Position),
|
||||
m_ChunkInterface(a_ChunkInterface)
|
||||
{
|
||||
}
|
||||
|
||||
virtual bool Item(cPlayer * a_Player) override
|
||||
{
|
||||
cBlockBedHandler::SetBedOccupationState(m_ChunkInterface, a_Player->GetLastBedPos(), false);
|
||||
a_Player->SetIsInBed(false);
|
||||
return false;
|
||||
}
|
||||
|
||||
private:
|
||||
Vector3i m_Position;
|
||||
cChunkInterface & m_ChunkInterface;
|
||||
};
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
bool cBlockBedHandler::OnUse(cChunkInterface & a_ChunkInterface, cWorldInterface & a_WorldInterface, cPlayer & a_Player, int a_BlockX, int a_BlockY, int a_BlockZ, eBlockFace a_BlockFace, int a_CursorX, int a_CursorY, int a_CursorZ)
|
||||
{
|
||||
if (a_WorldInterface.GetDimension() != dimOverworld)
|
||||
@@ -73,14 +133,7 @@ bool cBlockBedHandler::OnUse(cChunkInterface & a_ChunkInterface, cWorldInterface
|
||||
}
|
||||
else
|
||||
{
|
||||
auto FindMobs = [](cEntity & a_Entity)
|
||||
{
|
||||
return (
|
||||
(a_Entity.GetEntityType() == cEntity::etMonster) &&
|
||||
(static_cast<cMonster&>(a_Entity).GetMobFamily() == cMonster::mfHostile)
|
||||
);
|
||||
};
|
||||
|
||||
cFindMobs FindMobs;
|
||||
if (!a_Player.GetWorld()->ForEachEntityInBox(cBoundingBox(a_Player.GetPosition() - Vector3i(0, 5, 0), 8, 10), FindMobs))
|
||||
{
|
||||
a_Player.SendMessageFailure("You may not rest now, there are monsters nearby");
|
||||
@@ -111,24 +164,11 @@ bool cBlockBedHandler::OnUse(cChunkInterface & a_ChunkInterface, cWorldInterface
|
||||
a_Player.SetIsInBed(true);
|
||||
a_Player.SendMessageSuccess("Home position set successfully");
|
||||
|
||||
auto TimeFastForwardTester = [](cPlayer & a_OtherPlayer)
|
||||
cTimeFastForwardTester Tester;
|
||||
if (a_WorldInterface.ForEachPlayer(Tester))
|
||||
{
|
||||
if (!a_OtherPlayer.IsInBed())
|
||||
{
|
||||
return true;
|
||||
}
|
||||
return false;
|
||||
};
|
||||
|
||||
if (a_WorldInterface.ForEachPlayer(TimeFastForwardTester))
|
||||
{
|
||||
a_WorldInterface.ForEachPlayer([&](cPlayer & a_OtherPlayer)
|
||||
{
|
||||
cBlockBedHandler::SetBedOccupationState(a_ChunkInterface, a_OtherPlayer.GetLastBedPos(), false);
|
||||
a_OtherPlayer.SetIsInBed(false);
|
||||
return false;
|
||||
}
|
||||
);
|
||||
cPlayerBedStateUnsetter Unsetter(Vector3i(a_BlockX + PillowDirection.x, a_BlockY, a_BlockZ + PillowDirection.z), a_ChunkInterface);
|
||||
a_WorldInterface.ForEachPlayer(Unsetter);
|
||||
a_WorldInterface.SetTimeOfDay(0);
|
||||
a_ChunkInterface.SetBlockMeta(a_BlockX, a_BlockY, a_BlockZ, Meta & 0x0b); // Clear the "occupied" bit of the bed's block
|
||||
}
|
||||
@@ -144,12 +184,25 @@ bool cBlockBedHandler::OnUse(cChunkInterface & a_ChunkInterface, cWorldInterface
|
||||
|
||||
void cBlockBedHandler::OnPlacedByPlayer(cChunkInterface & a_ChunkInterface, cWorldInterface & a_WorldInterface, cPlayer & a_Player, const sSetBlock & a_BlockChange)
|
||||
{
|
||||
a_Player.GetWorld()->DoWithBedAt(a_BlockChange.GetX(), a_BlockChange.GetY(), a_BlockChange.GetZ(), [&](cBedEntity & a_Bed)
|
||||
class cBedColor :
|
||||
public cBedCallback
|
||||
{
|
||||
public:
|
||||
short m_Color;
|
||||
|
||||
cBedColor(short a_Color) :
|
||||
m_Color(a_Color)
|
||||
{
|
||||
a_Bed.SetColor(a_Player.GetEquippedItem().m_ItemDamage);
|
||||
}
|
||||
|
||||
virtual bool Item(cBedEntity * a_Bed) override
|
||||
{
|
||||
a_Bed->SetColor(m_Color);
|
||||
return true;
|
||||
}
|
||||
);
|
||||
};
|
||||
cBedColor BedCallback(a_Player.GetEquippedItem().m_ItemDamage);
|
||||
a_Player.GetWorld()->DoWithBedAt(a_BlockChange.GetX(), a_BlockChange.GetY(), a_BlockChange.GetZ(), BedCallback);
|
||||
}
|
||||
|
||||
|
||||
@@ -158,12 +211,19 @@ void cBlockBedHandler::OnPlacedByPlayer(cChunkInterface & a_ChunkInterface, cWor
|
||||
|
||||
void cBlockBedHandler::ConvertToPickups(cWorldInterface & a_WorldInterface, cItems & a_Pickups, NIBBLETYPE a_BlockMeta, int a_BlockX, int a_BlockY, int a_BlockZ)
|
||||
{
|
||||
short Color = E_META_WOOL_RED;
|
||||
a_WorldInterface.DoWithBedAt(a_BlockX, a_BlockY, a_BlockZ, [&](cBedEntity & a_Bed)
|
||||
class cBedColor :
|
||||
public cBedCallback
|
||||
{
|
||||
public:
|
||||
short m_Color = E_META_WOOL_RED;
|
||||
|
||||
virtual bool Item(cBedEntity * a_Bed) override
|
||||
{
|
||||
Color = a_Bed.GetColor();
|
||||
m_Color = a_Bed->GetColor();
|
||||
return true;
|
||||
}
|
||||
);
|
||||
a_Pickups.Add(cItem(E_ITEM_BED, 1, Color));
|
||||
};
|
||||
cBedColor BedCallback;
|
||||
a_WorldInterface.DoWithBedAt(a_BlockX, a_BlockY, a_BlockZ, BedCallback);
|
||||
a_Pickups.Add(cItem(E_ITEM_BED, 1, BedCallback.m_Color));
|
||||
}
|
||||
|
||||
Reference in New Issue
Block a user