Added a RateCompareString function to StringUtils
Created a preprocessor template (define) for DoWith* functions Exported cWorld::FindAndDoWithPlayer(), cRoot::FindAndDoWithPlayer() and cRoot::ForEachPlayer() to Lua Added a function FindAndDoWithPlayer to cRoot and cWorld. It takes a part of a player name and finds a single player based on that. Fixed Core's MOTD to contain the correct URL to the MCServer site Fixed Core /kick command Fixed Core's WebAdmin kick git-svn-id: http://mc-server.googlecode.com/svn/trunk@779 0a769ca7-a7f5-676a-18bf-c427514a06d6
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@@ -1614,6 +1614,42 @@ bool cWorld::DoWithPlayer(const AString & a_PlayerName, cPlayerListCallback & a_
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bool cWorld::FindAndDoWithPlayer(const AString & a_PlayerName, cPlayerListCallback & a_Callback)
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{
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cPlayer* BestMatch = 0;
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unsigned int BestRating = 0;
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unsigned int NumMatches = 0;
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unsigned int NameLength = a_PlayerName.length();
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cCSLock Lock(m_CSPlayers);
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for (cPlayerList::iterator itr = m_Players.begin(); itr != m_Players.end(); ++itr)
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{
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unsigned int Rating = RateCompareString (a_PlayerName, (*itr)->GetName());
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if (Rating > 0 && Rating >= BestRating)
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{
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BestMatch = *itr;
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if( Rating > BestRating ) NumMatches = 0;
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BestRating = Rating;
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++NumMatches;
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}
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if (Rating == NameLength) // Perfect match
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{
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break;
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}
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} // for itr - m_Players[]
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if (NumMatches == 1)
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{
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LOG("Compared %s and %s with rating %i", a_PlayerName.c_str(), BestMatch->GetName().c_str(), BestRating );
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return a_Callback.Item (BestMatch);
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}
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return false;
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}
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// TODO: This interface is dangerous!
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cPlayer * cWorld::FindClosestPlayer(const Vector3f & a_Pos, float a_SightLimit)
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{
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