Added a RateCompareString function to StringUtils
Created a preprocessor template (define) for DoWith* functions Exported cWorld::FindAndDoWithPlayer(), cRoot::FindAndDoWithPlayer() and cRoot::ForEachPlayer() to Lua Added a function FindAndDoWithPlayer to cRoot and cWorld. It takes a part of a player name and finds a single player based on that. Fixed Core's MOTD to contain the correct URL to the MCServer site Fixed Core /kick command Fixed Core's WebAdmin kick git-svn-id: http://mc-server.googlecode.com/svn/trunk@779 0a769ca7-a7f5-676a-18bf-c427514a06d6
This commit is contained in:
@@ -108,91 +108,93 @@ static int tolua_LOGERROR(lua_State* tolua_S)
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static int tolua_cWorld_DoWithPlayer(lua_State * tolua_S)
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{
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int NumArgs = lua_gettop(tolua_S) - 1; /* This includes 'self' */
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if ((NumArgs != 2) && (NumArgs != 3))
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{
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LOGWARN("Error in function call 'cWorld:DoWithPlayer()': Requires 2 or 3 arguments, got %i", NumArgs );
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return 0;
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}
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cWorld * self = (cWorld *) tolua_tousertype(tolua_S, 1, 0);
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const char * PlayerName = tolua_tocppstring(tolua_S, 2, "");
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if ((PlayerName == NULL) || (PlayerName[0] == 0))
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{
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LOGWARN("Error in function call 'cWorld:DoWithPlayer()': Expected a non-empty string for parameter #1");
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return 0;
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}
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if (!lua_isfunction( tolua_S, 3))
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{
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LOGWARN("Error in function call 'cWorld:DoWithPlayer()': Expected a function for parameter #2");
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return 0;
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}
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/* luaL_ref gets reference to value on top of the stack, the table is the last argument and therefore on the top */
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int TableRef = LUA_REFNIL;
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if (NumArgs == 3)
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{
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TableRef = luaL_ref(tolua_S, LUA_REGISTRYINDEX);
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if (TableRef == LUA_REFNIL)
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{
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LOGWARN("Error in function call 'cWorld:DoWithPlayer()': Could not get value reference of parameter #3");
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return 0;
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}
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}
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/* table value is popped, and now function is on top of the stack */
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int FuncRef = luaL_ref(tolua_S, LUA_REGISTRYINDEX);
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if (FuncRef == LUA_REFNIL)
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{
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LOGWARN("Error in function call 'cWorld:DoWithPlayer()': Could not get function reference of parameter #2");
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return 0;
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}
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class cLuaCallback : public cItemCallback<cPlayer>
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{
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public:
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cLuaCallback(lua_State* a_LuaState, int a_FuncRef, int a_TableRef)
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: LuaState( a_LuaState )
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, FuncRef( a_FuncRef )
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, TableRef( a_TableRef )
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{}
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private:
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virtual bool Item(cPlayer * a_Item) override
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{
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lua_rawgeti( LuaState, LUA_REGISTRYINDEX, FuncRef); /* Push function reference */
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tolua_pushusertype(LuaState, a_Item, "cPlayer");
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if (TableRef != LUA_REFNIL)
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{
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lua_rawgeti( LuaState, LUA_REGISTRYINDEX, TableRef); /* Push table reference */
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}
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int s = lua_pcall(LuaState, (TableRef == LUA_REFNIL ? 1 : 2), 1, 0);
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report_errors(LuaState, s);
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return true;
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}
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lua_State * LuaState;
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int FuncRef;
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int TableRef;
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} Callback(tolua_S, FuncRef, TableRef);
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bool bRetVal = self->DoWithPlayer(PlayerName, Callback);
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/* Unreference the values again, so the LUA_REGISTRYINDEX can make place for other references */
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luaL_unref(tolua_S, LUA_REGISTRYINDEX, TableRef);
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luaL_unref(tolua_S, LUA_REGISTRYINDEX, FuncRef);
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/* Push return value on stack */
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tolua_pushboolean(tolua_S, bRetVal );
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return 1;
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#define DEFINE_LUA_DOWITH(CONTAINER,ITEM,FOREACH,FNNAME) \
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static int FNNAME(lua_State * tolua_S) \
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{ \
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int NumArgs = lua_gettop(tolua_S) - 1; /* This includes 'self' */ \
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if ((NumArgs != 2) && (NumArgs != 3)) \
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{ \
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LOGWARN("Error in function call '" #FOREACH "': Requires 2 or 3 arguments, got %i", NumArgs ); \
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return 0; \
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} \
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\
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CONTAINER * self = (CONTAINER *) tolua_tousertype(tolua_S, 1, 0); \
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\
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const char * ItemName = tolua_tocppstring(tolua_S, 2, ""); \
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if ((ItemName == NULL) || (ItemName[0] == 0)) \
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{ \
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LOGWARN("Error in function call '" #FOREACH "': Expected a non-empty string for parameter #1"); \
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return 0; \
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} \
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if (!lua_isfunction( tolua_S, 3)) \
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{ \
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LOGWARN("Error in function call '" #FOREACH "': Expected a function for parameter #2"); \
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return 0; \
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} \
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\
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/* luaL_ref gets reference to value on top of the stack, the table is the last argument and therefore on the top */ \
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int TableRef = LUA_REFNIL; \
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if (NumArgs == 3) \
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{ \
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TableRef = luaL_ref(tolua_S, LUA_REGISTRYINDEX); \
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if (TableRef == LUA_REFNIL) \
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{ \
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LOGWARN("Error in function call '" #FOREACH "': Could not get value reference of parameter #3"); \
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return 0; \
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} \
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} \
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\
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/* table value is popped, and now function is on top of the stack */ \
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int FuncRef = luaL_ref(tolua_S, LUA_REGISTRYINDEX); \
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if (FuncRef == LUA_REFNIL) \
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{ \
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LOGWARN("Error in function call '" #FOREACH "': Could not get function reference of parameter #2"); \
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return 0; \
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} \
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\
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class cLuaCallback : public cItemCallback<ITEM> \
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{ \
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public: \
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cLuaCallback(lua_State* a_LuaState, int a_FuncRef, int a_TableRef) \
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: LuaState( a_LuaState ) \
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, FuncRef( a_FuncRef ) \
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, TableRef( a_TableRef ) \
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{} \
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\
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private: \
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virtual bool Item(ITEM * a_Item) override \
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{ \
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lua_rawgeti( LuaState, LUA_REGISTRYINDEX, FuncRef); /* Push function reference */ \
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tolua_pushusertype(LuaState, a_Item, #ITEM); \
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if (TableRef != LUA_REFNIL) \
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{ \
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lua_rawgeti( LuaState, LUA_REGISTRYINDEX, TableRef); /* Push table reference */ \
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} \
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\
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int s = lua_pcall(LuaState, (TableRef == LUA_REFNIL ? 1 : 2), 1, 0); \
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report_errors(LuaState, s); \
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return true; \
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} \
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lua_State * LuaState; \
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int FuncRef; \
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int TableRef; \
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} Callback(tolua_S, FuncRef, TableRef); \
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\
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bool bRetVal = self->FOREACH(ItemName, Callback); \
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\
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/* Unreference the values again, so the LUA_REGISTRYINDEX can make place for other references */ \
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luaL_unref(tolua_S, LUA_REGISTRYINDEX, TableRef); \
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luaL_unref(tolua_S, LUA_REGISTRYINDEX, FuncRef); \
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\
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/* Push return value on stack */ \
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tolua_pushboolean(tolua_S, bRetVal ); \
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return 1; \
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}
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#define DEFINE_LUA_FOREACHINCHUNK(CONTAINER,ITEM,FOREACH,FNNAME) \
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static int FNNAME(lua_State * tolua_S) \
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{ \
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@@ -378,10 +380,17 @@ static int FNNAME(lua_State * tolua_S) \
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// Define the DoWith enumerators: (they take a string and a callback class)
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DEFINE_LUA_DOWITH(cWorld, cPlayer, DoWithPlayer, tolua_cWorld_DoWithPlayer);
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DEFINE_LUA_DOWITH(cWorld, cPlayer, FindAndDoWithPlayer, tolua_cWorld_FindAndDoWithPlayer);
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DEFINE_LUA_DOWITH(cRoot, cPlayer, FindAndDoWithPlayer, tolua_cRoot_FindAndDoWithPlayer);
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// Define the ForEach enumerators:
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DEFINE_LUA_FOREACH(cWorld, cPlayer, ForEachPlayer, tolua_cWorld_ForEachPlayer);
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DEFINE_LUA_FOREACH(cRoot, cWorld, ForEachWorld, tolua_cRoot_ForEachWorld);
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DEFINE_LUA_FOREACH(cWorld, cEntity, ForEachEntity, tolua_cWorld_ForEachEntity);
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DEFINE_LUA_FOREACH(cRoot, cWorld, ForEachWorld, tolua_cRoot_ForEachWorld);
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DEFINE_LUA_FOREACH(cRoot, cPlayer, ForEachPlayer, tolua_cRoot_ForEachPlayer);
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DEFINE_LUA_FOREACHINCHUNK(cWorld, cEntity, ForEachEntityInChunk, tolua_cWorld_ForEachEntityInChunk);
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DEFINE_LUA_FOREACHINCHUNK(cWorld, cChestEntity, ForEachChestInChunk, tolua_cWorld_ForEachChestInChunk);
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@@ -694,6 +703,8 @@ void ManualBindings::Bind( lua_State* tolua_S )
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tolua_beginmodule(tolua_S, "cRoot");
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tolua_function(tolua_S, "ForEachWorld", tolua_cRoot_ForEachWorld);
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tolua_function(tolua_S, "FindAndDoWithPlayer", tolua_cRoot_FindAndDoWithPlayer);
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tolua_function(tolua_S, "ForEachPlayer", tolua_cRoot_ForEachPlayer);
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tolua_endmodule(tolua_S);
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tolua_beginmodule(tolua_S, "cWorld");
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@@ -702,7 +713,8 @@ void ManualBindings::Bind( lua_State* tolua_S )
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tolua_function(tolua_S, "ForEachEntityInChunk", tolua_cWorld_ForEachEntityInChunk);
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tolua_function(tolua_S, "ForEachChestInChunk", tolua_cWorld_ForEachChestInChunk);
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tolua_function(tolua_S, "ForEachFurnaceInChunk", tolua_cWorld_ForEachFurnaceInChunk);
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tolua_function(tolua_S, "DoWithPlayer", tolua_cWorld_DoWithPlayer);
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tolua_function(tolua_S, "DoWithPlayer", tolua_cWorld_DoWithPlayer);
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tolua_function(tolua_S, "FindAndDoWithPlayer", tolua_cWorld_FindAndDoWithPlayer);
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tolua_endmodule(tolua_S);
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tolua_beginmodule(tolua_S, "cPlugin");
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