Added SQLite and LuaSQLite, Lua plugins can now use SQLite.
git-svn-id: http://mc-server.googlecode.com/svn/trunk@1368 0a769ca7-a7f5-676a-18bf-c427514a06d6
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@@ -18,6 +18,16 @@ extern "C"
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// fwd: SQLite/lsqlite3.c
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extern "C"
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{
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LUALIB_API int luaopen_lsqlite3(lua_State * L);
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}
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bool report_errors(lua_State * lua, int status)
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{
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if (status == 0)
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@@ -73,6 +83,7 @@ bool cPlugin_NewLua::Initialize(void)
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luaL_openlibs(m_LuaState);
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tolua_AllToLua_open(m_LuaState);
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ManualBindings::Bind(m_LuaState);
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luaopen_lsqlite3(m_LuaState);
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// Inject the identification global variables into the state:
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lua_pushlightuserdata(m_LuaState, this);
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