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Thread-safe chunk generation, storage and generator are queried for progress while initializing server

Note that this commit breaks foliage generation - there are no trees in the chunks generated!

git-svn-id: http://mc-server.googlecode.com/svn/trunk@292 0a769ca7-a7f5-676a-18bf-c427514a06d6
This commit is contained in:
madmaxoft@gmail.com
2012-02-18 17:53:22 +00:00
parent 57dedd585c
commit 499745c1c7
16 changed files with 407 additions and 175 deletions

View File

@@ -9,24 +9,27 @@
void cWorldGenerator_Test::GenerateTerrain( cChunkPtr a_Chunk )
void cWorldGenerator_Test::GenerateTerrain(int a_ChunkX, int a_ChunkY, int a_ChunkZ, char * a_BlockData)
{
char* BlockType = a_Chunk->pGetType();
memset(a_BlockData, E_BLOCK_DIRT, cChunk::c_NumBlocks);
for(int x = 0; x < 16; x++)
{
for(int z = 0; z < 16; z++)
{
for( int y = 1; y < 128; ++y )
{
unsigned int idx = cChunk::MakeIndex(x, y, z);
BlockType[idx] = E_BLOCK_DIRT;
}
a_BlockData[MakeIndex(x, 0, z)] = E_BLOCK_BEDROCK;
}
}
}
void cWorldGenerator_Test::GenerateFoliage( cChunkPtr a_Chunk )
void cWorldGenerator_Test::GenerateFoliage( cChunkPtr & a_Chunk )
{
(void)a_Chunk;
}
}