Thread-safe chunk generation, storage and generator are queried for progress while initializing server
Note that this commit breaks foliage generation - there are no trees in the chunks generated! git-svn-id: http://mc-server.googlecode.com/svn/trunk@292 0a769ca7-a7f5-676a-18bf-c427514a06d6
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@@ -9,24 +9,27 @@
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void cWorldGenerator_Test::GenerateTerrain( cChunkPtr a_Chunk )
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void cWorldGenerator_Test::GenerateTerrain(int a_ChunkX, int a_ChunkY, int a_ChunkZ, char * a_BlockData)
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{
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char* BlockType = a_Chunk->pGetType();
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memset(a_BlockData, E_BLOCK_DIRT, cChunk::c_NumBlocks);
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for(int x = 0; x < 16; x++)
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{
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for(int z = 0; z < 16; z++)
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{
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for( int y = 1; y < 128; ++y )
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{
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unsigned int idx = cChunk::MakeIndex(x, y, z);
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BlockType[idx] = E_BLOCK_DIRT;
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}
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a_BlockData[MakeIndex(x, 0, z)] = E_BLOCK_BEDROCK;
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}
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}
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}
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void cWorldGenerator_Test::GenerateFoliage( cChunkPtr a_Chunk )
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void cWorldGenerator_Test::GenerateFoliage( cChunkPtr & a_Chunk )
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{
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(void)a_Chunk;
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}
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}
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