Chunk: use FAST_FLOOR_DIV
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@@ -153,9 +153,8 @@ bool cChunkMap::DoWithChunk(int a_ChunkX, int a_ChunkZ, cChunkCallback a_Callbac
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bool cChunkMap::DoWithChunkAt(Vector3i a_BlockPos, cChunkCallback a_Callback)
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{
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int ChunkX, ChunkZ;
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cChunkDef::BlockToChunk(a_BlockPos.x, a_BlockPos.z, ChunkX, ChunkZ);
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return DoWithChunk(ChunkX, ChunkZ, a_Callback);
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const auto Position = cChunkDef::BlockToChunk(a_BlockPos);
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return DoWithChunk(Position.m_ChunkX, Position.m_ChunkZ, a_Callback);
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}
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