Fixed minor formatting issues from #682
- Removed unused PlaySoundEffect * Simplified and parenthesised code
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@@ -1059,15 +1059,6 @@ void cPlayer::CloseWindowIfID(char a_WindowID, bool a_CanRefuse)
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void cPlayer::PlaySoundEffect(const AString & a_SoundName, float a_Volume, float a_Pitch)
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{
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m_ClientHandle->SendSoundEffect(a_SoundName, (int) (GetPosX() * 8.0), (int) (GetPosY() * 8.0), (int) (GetPosZ() * 8.0), a_Volume, a_Pitch);
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}
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void cPlayer::SetLastBlockActionTime()
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{
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if (m_World != NULL)
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@@ -1796,7 +1787,7 @@ void cPlayer::HandleFood(void)
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Heal(1);
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m_FoodExhaustionLevel += 3;
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}
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else if (m_FoodLevel <= 0 && m_Health > 1)
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else if ((m_FoodLevel <= 0) && (m_Health > 1))
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{
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// Damage from starving
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TakeDamage(dtStarving, NULL, 1, 1, 0);
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