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Fixed minor formatting issues from #682

- Removed unused PlaySoundEffect
* Simplified and parenthesised code
This commit is contained in:
Tiger Wang
2014-02-16 13:37:36 +00:00
parent 16df93c500
commit 4908b6f500
3 changed files with 3 additions and 16 deletions

View File

@@ -52,11 +52,9 @@ void cExpOrb::Tick(float a_Dt, cChunk & a_Chunk)
LOGD("Player %s picked up an ExpOrb. His reward is %i", a_ClosestPlayer->GetName().c_str(), m_Reward);
a_ClosestPlayer->DeltaExperience(m_Reward);
float r1 = (float) (0.75 + ((float)((GetUniqueID() * 23) % 32)) / 64); // Random Float Value
float r2 = (float) (0.75 + ((float)((GetUniqueID() * 23) % 32)) / 64); // Random Float Value
m_World->BroadcastSoundEffect("random.orb", (int) (GetPosX() * 8.0F), (int) (GetPosY() * 8.0F), (int) (GetPosZ() * 8.0F), 0.1F, 0.5F * ((r1 - r2) * 0.7F + 1.8F));
m_World->BroadcastSoundEffect("random.orb", (int)GetPosX() * 8, (int)GetPosY() * 8, (int)GetPosZ() * 8, 0.5f, (float)(0.75 + ((float)((GetUniqueID() * 23) % 32)) / 64));
Destroy(true);
Destroy();
}
a_Distance.Normalize();
a_Distance *= ((float) (5.5 - Distance));