Fixed minor formatting issues from #682
- Removed unused PlaySoundEffect * Simplified and parenthesised code
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@@ -52,11 +52,9 @@ void cExpOrb::Tick(float a_Dt, cChunk & a_Chunk)
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LOGD("Player %s picked up an ExpOrb. His reward is %i", a_ClosestPlayer->GetName().c_str(), m_Reward);
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a_ClosestPlayer->DeltaExperience(m_Reward);
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float r1 = (float) (0.75 + ((float)((GetUniqueID() * 23) % 32)) / 64); // Random Float Value
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float r2 = (float) (0.75 + ((float)((GetUniqueID() * 23) % 32)) / 64); // Random Float Value
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m_World->BroadcastSoundEffect("random.orb", (int) (GetPosX() * 8.0F), (int) (GetPosY() * 8.0F), (int) (GetPosZ() * 8.0F), 0.1F, 0.5F * ((r1 - r2) * 0.7F + 1.8F));
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m_World->BroadcastSoundEffect("random.orb", (int)GetPosX() * 8, (int)GetPosY() * 8, (int)GetPosZ() * 8, 0.5f, (float)(0.75 + ((float)((GetUniqueID() * 23) % 32)) / 64));
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Destroy(true);
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Destroy();
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}
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a_Distance.Normalize();
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a_Distance *= ((float) (5.5 - Distance));
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