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Rewritten cAuthenticator to make use of the new cIsThread architecture - now authentication runs in a single separate thread for all clients;

Global player-kicking function (cServer, cRoot);
More char * -> AString conversion

git-svn-id: http://mc-server.googlecode.com/svn/trunk@221 0a769ca7-a7f5-676a-18bf-c427514a06d6
This commit is contained in:
madmaxoft@gmail.com
2012-02-01 22:38:03 +00:00
parent 28ff03fcfe
commit 48d30d6ab4
25 changed files with 702 additions and 324 deletions

View File

@@ -980,6 +980,10 @@ cPlayer* cWorld::GetPlayer( const char* a_PlayerName )
return 0;
}
cEntity* cWorld::GetEntity( int a_UniqueID )
{
for( EntityList::iterator itr = m_pState->AllEntities.begin(); itr != m_pState->AllEntities.end(); ++itr )