Rewritten cAuthenticator to make use of the new cIsThread architecture - now authentication runs in a single separate thread for all clients;
Global player-kicking function (cServer, cRoot); More char * -> AString conversion git-svn-id: http://mc-server.googlecode.com/svn/trunk@221 0a769ca7-a7f5-676a-18bf-c427514a06d6
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@@ -980,6 +980,10 @@ cPlayer* cWorld::GetPlayer( const char* a_PlayerName )
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return 0;
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}
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cEntity* cWorld::GetEntity( int a_UniqueID )
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{
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for( EntityList::iterator itr = m_pState->AllEntities.begin(); itr != m_pState->AllEntities.end(); ++itr )
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