Rewritten cAuthenticator to make use of the new cIsThread architecture - now authentication runs in a single separate thread for all clients;
Global player-kicking function (cServer, cRoot); More char * -> AString conversion git-svn-id: http://mc-server.googlecode.com/svn/trunk@221 0a769ca7-a7f5-676a-18bf-c427514a06d6
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@@ -308,7 +308,7 @@ void cMonster::HandlePhysics(float a_Dt)
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}
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}
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*m_Pos = Tracer.RealHit;
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*m_Pos += *Tracer.HitNormal * 0.2;
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*m_Pos += *Tracer.HitNormal * 0.2f;
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}
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else
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