1
0

Vector3 in Handlers (#4680)

Refactored all cBlockHandler and cItemHandler descendants to use Vector3.
This commit is contained in:
Mattes D
2020-04-21 22:19:22 +02:00
committed by GitHub
parent 246acb19f9
commit 487f9a2aa9
111 changed files with 2687 additions and 1510 deletions

View File

@@ -72,8 +72,9 @@ cBoundingBox cBlockHandler::GetPlacementCollisionBox(BLOCKTYPE a_XM, BLOCKTYPE a
bool cBlockHandler::GetPlacementBlockTypeMeta(
cChunkInterface & a_ChunkInterface, cPlayer & a_Player,
int a_BlockX, int a_BlockY, int a_BlockZ, eBlockFace a_BlockFace,
int a_CursorX, int a_CursorY, int a_CursorZ,
const Vector3i a_BlockPos,
eBlockFace a_BlockFace,
const Vector3i a_CursorPos,
BLOCKTYPE & a_BlockType, NIBBLETYPE & a_BlockMeta
)
{
@@ -133,7 +134,7 @@ cItems cBlockHandler::ConvertToPickups(NIBBLETYPE a_BlockMeta, cBlockEntity * a_
bool cBlockHandler::CanBeAt(cChunkInterface & a_ChunkInterface, int a_BlockX, int a_BlockY, int a_BlockZ, const cChunk & a_Chunk)
bool cBlockHandler::CanBeAt(cChunkInterface & a_ChunkInterface, const Vector3i a_RelPos, const cChunk & a_Chunk)
{
return true;
}
@@ -195,7 +196,7 @@ ColourID cBlockHandler::GetMapBaseColourID(NIBBLETYPE a_Meta)
bool cBlockHandler::IsInsideBlock(Vector3d a_Position, const BLOCKTYPE a_BlockType, const NIBBLETYPE a_BlockMeta)
bool cBlockHandler::IsInsideBlock(Vector3d a_Position, const NIBBLETYPE a_BlockMeta)
{
return true;
}