Vector3 in Handlers (#4680)
Refactored all cBlockHandler and cItemHandler descendants to use Vector3.
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@@ -1429,7 +1429,7 @@ void cWorld::DoExplosionAt(double a_ExplosionSize, double a_BlockX, double a_Blo
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bool InRange = (Player->GetExplosionExposureRate(ExplosionPos, static_cast<float>(a_ExplosionSize)) > 0);
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auto Speed = InRange ? Player->GetSpeed() : Vector3d{};
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ch->SendExplosion(a_BlockX, a_BlockY, a_BlockZ, static_cast<float>(a_ExplosionSize), BlocksAffected, Speed);
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ch->SendExplosion({a_BlockX, a_BlockY, a_BlockZ}, static_cast<float>(a_ExplosionSize), BlocksAffected, Speed);
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}
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auto Position = Vector3d(a_BlockX, a_BlockY - 0.5f, a_BlockZ);
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