Vector3 in Handlers (#4680)

Refactored all cBlockHandler and cItemHandler descendants to use Vector3.
This commit is contained in:
Mattes D
2020-04-21 22:19:22 +02:00
committed by GitHub
parent 246acb19f9
commit 487f9a2aa9
111 changed files with 2687 additions and 1510 deletions
+26 -4
View File
@@ -12,24 +12,46 @@
class cBlockWorkbenchHandler:
public cBlockHandler
{
using Super = cBlockHandler;
public:
cBlockWorkbenchHandler(BLOCKTYPE a_BlockType)
: cBlockHandler(a_BlockType)
cBlockWorkbenchHandler(BLOCKTYPE a_BlockType):
Super(a_BlockType)
{
}
virtual bool OnUse(cChunkInterface & a_ChunkInterface, cWorldInterface & a_WorldInterface, cPlayer & a_Player, int a_BlockX, int a_BlockY, int a_BlockZ, eBlockFace a_BlockFace, int a_CursorX, int a_CursorY, int a_CursorZ) override
virtual bool OnUse(
cChunkInterface & a_ChunkInterface,
cWorldInterface & a_WorldInterface,
cPlayer & a_Player,
const Vector3i a_BlockPos,
eBlockFace a_BlockFace,
const Vector3i a_CursorPos
) override
{
cWindow * Window = new cCraftingWindow(a_BlockX, a_BlockY, a_BlockZ);
cWindow * Window = new cCraftingWindow(a_BlockPos.x, a_BlockPos.y, a_BlockPos.z);
a_Player.OpenWindow(*Window);
return true;
}
virtual bool IsUseable(void) override
{
return true;
}
virtual ColourID GetMapBaseColourID(NIBBLETYPE a_Meta) override
{
UNUSED(a_Meta);