Vector3 in Handlers (#4680)
Refactored all cBlockHandler and cItemHandler descendants to use Vector3.
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@@ -32,17 +32,21 @@ public:
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virtual bool CanBeAt(cChunkInterface & a_ChunkInterface, int a_RelX, int a_RelY, int a_RelZ, const cChunk & a_Chunk) override
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virtual bool CanBeAt(cChunkInterface & a_ChunkInterface, const Vector3i a_RelPos, const cChunk & a_Chunk) override
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{
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if (a_RelY <= 0)
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if (a_RelPos.y <= 0)
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{
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return false;
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}
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BLOCKTYPE Type = a_Chunk.GetBlock(a_RelX, a_RelY - 1, a_RelZ);
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BLOCKTYPE Type = a_Chunk.GetBlock(a_RelPos.addedY(-1));
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return ((Type == E_BLOCK_SIGN_POST) || (Type == E_BLOCK_WALLSIGN) || cBlockInfo::IsSolid(Type));
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}
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/** Converts the (player) rotation to placed-signpost block meta. */
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static NIBBLETYPE RotationToMetaData(double a_Rotation)
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{
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a_Rotation += 180 + (180 / 16); // So it's not aligned with axis
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@@ -56,16 +60,28 @@ public:
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return (static_cast<char>(a_Rotation)) % 16;
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}
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virtual NIBBLETYPE MetaRotateCW(NIBBLETYPE a_Meta) override
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{
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return (a_Meta + 4) & 0x0f;
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}
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virtual NIBBLETYPE MetaRotateCCW(NIBBLETYPE a_Meta) override
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{
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return (a_Meta + 12) & 0x0f;
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}
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virtual NIBBLETYPE MetaMirrorXY(NIBBLETYPE a_Meta) override
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{
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// Mirrors signs over the XY plane (North-South Mirroring)
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@@ -75,6 +91,10 @@ public:
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return (a_Meta < 0x08) ? (0x08 - a_Meta) : (0x18 - a_Meta);
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}
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virtual NIBBLETYPE MetaMirrorYZ(NIBBLETYPE a_Meta) override
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{
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// Mirrors signs over the YZ plane (East-West Mirroring)
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@@ -84,6 +104,10 @@ public:
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return 0x0f - a_Meta;
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}
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virtual ColourID GetMapBaseColourID(NIBBLETYPE a_Meta) override
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{
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UNUSED(a_Meta);
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