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Vector3 in Handlers (#4680)

Refactored all cBlockHandler and cItemHandler descendants to use Vector3.
This commit is contained in:
Mattes D
2020-04-21 22:19:22 +02:00
committed by GitHub
parent 246acb19f9
commit 487f9a2aa9
111 changed files with 2687 additions and 1510 deletions

View File

@@ -8,22 +8,38 @@
class cBlockMobSpawnerHandler :
class cBlockMobSpawnerHandler:
public cBlockHandler
{
using Super = cBlockHandler;
public:
cBlockMobSpawnerHandler(BLOCKTYPE a_BlockType)
: cBlockHandler(a_BlockType)
cBlockMobSpawnerHandler(BLOCKTYPE a_BlockType):
Super(a_BlockType)
{
}
virtual bool OnUse(cChunkInterface & a_ChunkInterface, cWorldInterface & a_WorldInterface, cPlayer & a_Player, int a_BlockX, int a_BlockY, int a_BlockZ, eBlockFace a_BlockFace, int a_CursorX, int a_CursorY, int a_CursorZ) override
virtual bool OnUse(
cChunkInterface & a_ChunkInterface,
cWorldInterface & a_WorldInterface,
cPlayer & a_Player,
const Vector3i a_BlockPos,
eBlockFace a_BlockFace,
const Vector3i a_CursorPos
) override
{
return a_ChunkInterface.UseBlockEntity(&a_Player, a_BlockX, a_BlockY, a_BlockZ);
return a_ChunkInterface.UseBlockEntity(&a_Player, a_BlockPos.x, a_BlockPos.y, a_BlockPos.z);
}
virtual bool IsUseable() override
{
return true;