Vector3 in Handlers (#4680)
Refactored all cBlockHandler and cItemHandler descendants to use Vector3.
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@@ -24,36 +24,40 @@ public:
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virtual bool OnUse(cChunkInterface & a_ChunkInterface, cWorldInterface & a_WorldInterface, cPlayer & a_Player, int a_BlockX, int a_BlockY, int a_BlockZ, eBlockFace a_BlockFace, int a_CursorX, int a_CursorY, int a_CursorZ) override
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virtual bool OnUse(
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cChunkInterface & a_ChunkInterface,
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cWorldInterface & a_WorldInterface,
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cPlayer & a_Player,
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const Vector3i a_BlockPos,
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eBlockFace a_BlockFace,
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const Vector3i a_CursorPos
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) override
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{
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Vector3i Pos(a_BlockX, a_BlockY, a_BlockZ);
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NIBBLETYPE Meta = a_ChunkInterface.GetBlockMeta(Pos);
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NIBBLETYPE Meta = a_ChunkInterface.GetBlockMeta(a_BlockPos);
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Vector3d SoundPos(Pos);
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// If button is already on do nothing
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// If button is already on, do nothing:
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if (Meta & 0x08)
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{
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return false;
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}
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// Set p the ON bit to on
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// Set the ON bit to on
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Meta |= 0x08;
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a_ChunkInterface.SetBlockMeta({a_BlockX, a_BlockY, a_BlockZ}, Meta, false);
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a_WorldInterface.WakeUpSimulators(Pos);
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a_WorldInterface.GetBroadcastManager().BroadcastSoundEffect("block.stone_button.click_on", SoundPos, 0.5f, 0.6f);
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a_ChunkInterface.SetBlockMeta(a_BlockPos, Meta, false);
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a_WorldInterface.WakeUpSimulators(a_BlockPos);
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a_WorldInterface.GetBroadcastManager().BroadcastSoundEffect("block.stone_button.click_on", a_BlockPos, 0.5f, 0.6f);
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// Queue a button reset (unpress)
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auto TickDelay = (m_BlockType == E_BLOCK_STONE_BUTTON) ? 20 : 30;
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a_Player.GetWorld()->ScheduleTask(TickDelay, [SoundPos, Pos, this](cWorld & a_World)
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a_Player.GetWorld()->ScheduleTask(TickDelay, [a_BlockPos, this](cWorld & a_World)
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{
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if (a_World.GetBlock(Pos) == m_BlockType)
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if (a_World.GetBlock(a_BlockPos) == m_BlockType)
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{
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// Block hasn't change in the meantime; set its meta
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a_World.SetBlockMeta(Pos.x, Pos.y, Pos.z, a_World.GetBlockMeta(Pos) & 0x07, false);
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a_World.WakeUpSimulators(Pos);
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a_World.BroadcastSoundEffect("block.stone_button.click_off", SoundPos, 0.5f, 0.5f);
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a_World.SetBlockMeta(a_BlockPos, a_World.GetBlockMeta(a_BlockPos) & 0x07, false);
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a_World.WakeUpSimulators(a_BlockPos);
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a_World.BroadcastSoundEffect("block.stone_button.click_off", a_BlockPos, 0.5f, 0.5f);
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}
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}
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);
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@@ -61,23 +65,38 @@ public:
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return true;
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}
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virtual bool IsUseable(void) override
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{
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return true;
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}
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virtual bool GetPlacementBlockTypeMeta(
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cChunkInterface & a_ChunkInterface, cPlayer & a_Player,
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int a_BlockX, int a_BlockY, int a_BlockZ, eBlockFace a_BlockFace,
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int a_CursorX, int a_CursorY, int a_CursorZ,
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cChunkInterface & a_ChunkInterface,
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cPlayer & a_Player,
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const Vector3i a_PlacedBlockPos,
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eBlockFace a_ClickedBlockFace,
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const Vector3i a_CursorPos,
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BLOCKTYPE & a_BlockType, NIBBLETYPE & a_BlockMeta
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) override
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{
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a_BlockType = m_BlockType;
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a_BlockMeta = BlockFaceToMetaData(a_BlockFace);
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a_BlockMeta = BlockFaceToMetaData(a_ClickedBlockFace);
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return true;
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}
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/** Converts the block face of the neighbor to which the button is attached, to the block meta for this button. */
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inline static NIBBLETYPE BlockFaceToMetaData(eBlockFace a_BlockFace)
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{
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switch (a_BlockFace)
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@@ -97,6 +116,11 @@ public:
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UNREACHABLE("Unsupported block face");
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}
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/** Converts the block meta of this button into a block face of the neighbor to which the button is attached. */
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inline static eBlockFace BlockMetaDataToBlockFace(NIBBLETYPE a_Meta)
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{
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switch (a_Meta & 0x7)
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@@ -115,24 +139,39 @@ public:
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}
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}
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virtual bool CanBeAt(cChunkInterface & a_ChunkInterface, int a_RelX, int a_RelY, int a_RelZ, const cChunk & a_Chunk) override
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virtual bool CanBeAt(cChunkInterface & a_ChunkInterface, const Vector3i a_RelPos, const cChunk & a_Chunk) override
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{
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NIBBLETYPE Meta;
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a_Chunk.UnboundedRelGetBlockMeta(a_RelX, a_RelY, a_RelZ, Meta);
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auto Meta = a_Chunk.GetMeta(a_RelPos);
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auto SupportRelPos = AddFaceDirection(a_RelPos, BlockMetaDataToBlockFace(Meta), true);
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if (!cChunkDef::IsValidHeight(SupportRelPos.y))
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{
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return false;
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}
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BLOCKTYPE SupportBlockType;
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a_Chunk.UnboundedRelGetBlockType(SupportRelPos, SupportBlockType);
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AddFaceDirection(a_RelX, a_RelY, a_RelZ, BlockMetaDataToBlockFace(Meta), true);
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BLOCKTYPE BlockIsOn; a_Chunk.UnboundedRelGetBlockType(a_RelX, a_RelY, a_RelZ, BlockIsOn);
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return (a_RelY > 0) && (cBlockInfo::FullyOccupiesVoxel(BlockIsOn));
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return cBlockInfo::FullyOccupiesVoxel(SupportBlockType);
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}
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virtual ColourID GetMapBaseColourID(NIBBLETYPE a_Meta) override
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{
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UNUSED(a_Meta);
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return 0;
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}
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/** Extracts the ON bit from metadata and returns if true if it is set */
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/** Extracts the ON bit from metadata. */
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static bool IsButtonOn(NIBBLETYPE a_BlockMeta)
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{
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return ((a_BlockMeta & 0x8) == 0x8);
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