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Vector3 in Handlers (#4680)

Refactored all cBlockHandler and cItemHandler descendants to use Vector3.
This commit is contained in:
Mattes D
2020-04-21 22:19:22 +02:00
committed by GitHub
parent 246acb19f9
commit 487f9a2aa9
111 changed files with 2687 additions and 1510 deletions

View File

@@ -24,36 +24,40 @@ public:
virtual bool OnUse(cChunkInterface & a_ChunkInterface, cWorldInterface & a_WorldInterface, cPlayer & a_Player, int a_BlockX, int a_BlockY, int a_BlockZ, eBlockFace a_BlockFace, int a_CursorX, int a_CursorY, int a_CursorZ) override
virtual bool OnUse(
cChunkInterface & a_ChunkInterface,
cWorldInterface & a_WorldInterface,
cPlayer & a_Player,
const Vector3i a_BlockPos,
eBlockFace a_BlockFace,
const Vector3i a_CursorPos
) override
{
Vector3i Pos(a_BlockX, a_BlockY, a_BlockZ);
NIBBLETYPE Meta = a_ChunkInterface.GetBlockMeta(Pos);
NIBBLETYPE Meta = a_ChunkInterface.GetBlockMeta(a_BlockPos);
Vector3d SoundPos(Pos);
// If button is already on do nothing
// If button is already on, do nothing:
if (Meta & 0x08)
{
return false;
}
// Set p the ON bit to on
// Set the ON bit to on
Meta |= 0x08;
a_ChunkInterface.SetBlockMeta({a_BlockX, a_BlockY, a_BlockZ}, Meta, false);
a_WorldInterface.WakeUpSimulators(Pos);
a_WorldInterface.GetBroadcastManager().BroadcastSoundEffect("block.stone_button.click_on", SoundPos, 0.5f, 0.6f);
a_ChunkInterface.SetBlockMeta(a_BlockPos, Meta, false);
a_WorldInterface.WakeUpSimulators(a_BlockPos);
a_WorldInterface.GetBroadcastManager().BroadcastSoundEffect("block.stone_button.click_on", a_BlockPos, 0.5f, 0.6f);
// Queue a button reset (unpress)
auto TickDelay = (m_BlockType == E_BLOCK_STONE_BUTTON) ? 20 : 30;
a_Player.GetWorld()->ScheduleTask(TickDelay, [SoundPos, Pos, this](cWorld & a_World)
a_Player.GetWorld()->ScheduleTask(TickDelay, [a_BlockPos, this](cWorld & a_World)
{
if (a_World.GetBlock(Pos) == m_BlockType)
if (a_World.GetBlock(a_BlockPos) == m_BlockType)
{
// Block hasn't change in the meantime; set its meta
a_World.SetBlockMeta(Pos.x, Pos.y, Pos.z, a_World.GetBlockMeta(Pos) & 0x07, false);
a_World.WakeUpSimulators(Pos);
a_World.BroadcastSoundEffect("block.stone_button.click_off", SoundPos, 0.5f, 0.5f);
a_World.SetBlockMeta(a_BlockPos, a_World.GetBlockMeta(a_BlockPos) & 0x07, false);
a_World.WakeUpSimulators(a_BlockPos);
a_World.BroadcastSoundEffect("block.stone_button.click_off", a_BlockPos, 0.5f, 0.5f);
}
}
);
@@ -61,23 +65,38 @@ public:
return true;
}
virtual bool IsUseable(void) override
{
return true;
}
virtual bool GetPlacementBlockTypeMeta(
cChunkInterface & a_ChunkInterface, cPlayer & a_Player,
int a_BlockX, int a_BlockY, int a_BlockZ, eBlockFace a_BlockFace,
int a_CursorX, int a_CursorY, int a_CursorZ,
cChunkInterface & a_ChunkInterface,
cPlayer & a_Player,
const Vector3i a_PlacedBlockPos,
eBlockFace a_ClickedBlockFace,
const Vector3i a_CursorPos,
BLOCKTYPE & a_BlockType, NIBBLETYPE & a_BlockMeta
) override
{
a_BlockType = m_BlockType;
a_BlockMeta = BlockFaceToMetaData(a_BlockFace);
a_BlockMeta = BlockFaceToMetaData(a_ClickedBlockFace);
return true;
}
/** Converts the block face of the neighbor to which the button is attached, to the block meta for this button. */
inline static NIBBLETYPE BlockFaceToMetaData(eBlockFace a_BlockFace)
{
switch (a_BlockFace)
@@ -97,6 +116,11 @@ public:
UNREACHABLE("Unsupported block face");
}
/** Converts the block meta of this button into a block face of the neighbor to which the button is attached. */
inline static eBlockFace BlockMetaDataToBlockFace(NIBBLETYPE a_Meta)
{
switch (a_Meta & 0x7)
@@ -115,24 +139,39 @@ public:
}
}
virtual bool CanBeAt(cChunkInterface & a_ChunkInterface, int a_RelX, int a_RelY, int a_RelZ, const cChunk & a_Chunk) override
virtual bool CanBeAt(cChunkInterface & a_ChunkInterface, const Vector3i a_RelPos, const cChunk & a_Chunk) override
{
NIBBLETYPE Meta;
a_Chunk.UnboundedRelGetBlockMeta(a_RelX, a_RelY, a_RelZ, Meta);
auto Meta = a_Chunk.GetMeta(a_RelPos);
auto SupportRelPos = AddFaceDirection(a_RelPos, BlockMetaDataToBlockFace(Meta), true);
if (!cChunkDef::IsValidHeight(SupportRelPos.y))
{
return false;
}
BLOCKTYPE SupportBlockType;
a_Chunk.UnboundedRelGetBlockType(SupportRelPos, SupportBlockType);
AddFaceDirection(a_RelX, a_RelY, a_RelZ, BlockMetaDataToBlockFace(Meta), true);
BLOCKTYPE BlockIsOn; a_Chunk.UnboundedRelGetBlockType(a_RelX, a_RelY, a_RelZ, BlockIsOn);
return (a_RelY > 0) && (cBlockInfo::FullyOccupiesVoxel(BlockIsOn));
return cBlockInfo::FullyOccupiesVoxel(SupportBlockType);
}
virtual ColourID GetMapBaseColourID(NIBBLETYPE a_Meta) override
{
UNUSED(a_Meta);
return 0;
}
/** Extracts the ON bit from metadata and returns if true if it is set */
/** Extracts the ON bit from metadata. */
static bool IsButtonOn(NIBBLETYPE a_BlockMeta)
{
return ((a_BlockMeta & 0x8) == 0x8);