First working version of cLuaChunkStay.

It works, but has random failures, probably due to threading issues.
This commit is contained in:
madmaxoft
2014-02-09 20:39:45 +01:00
parent 4ef6c56f32
commit 47a497fa89
4 changed files with 92 additions and 17 deletions
+36 -9
View File
@@ -11,20 +11,29 @@
cLuaChunkStay::cLuaChunkStay(void) :
m_LuaState((lua_State *)NULL) // Want a detached Lua state by default
{
}
void cLuaChunkStay::Enable(
cWorld & a_World, cLuaState & a_LuaState,
const cLuaState::cRef & a_OnChunkAvailable, const cLuaState::cRef & a_OnAllChunksAvailable
cWorld & a_World, lua_State * a_LuaState,
int a_OnChunkAvailableStackPos, int a_OnAllChunksAvailableStackPos
)
{
if (m_LuaState != NULL)
if (m_LuaState.IsValid())
{
LOGWARNING("LuaChunkStay: Already enabled. Ignoring this call.");
a_LuaState.LogStackTrace();
cLuaState::LogStackTrace(a_LuaState);
return;
}
m_LuaState = &a_LuaState;
m_OnChunkAvailable = a_OnAllChunksAvailable;
m_OnAllChunksAvailable = a_OnAllChunksAvailable;
m_LuaState.Attach(a_LuaState);
m_OnChunkAvailable.RefStack(m_LuaState, a_OnChunkAvailableStackPos);
m_OnAllChunksAvailable.RefStack(m_LuaState, a_OnAllChunksAvailableStackPos);
super::Enable(*a_World.GetChunkMap());
}
@@ -32,9 +41,27 @@ void cLuaChunkStay::Enable(
void cLuaChunkStay::Disable(void)
{
super::Disable();
// If the state was valid (bound to Lua functions), unbind those functions:
if (!m_LuaState.IsValid())
{
return;
}
m_OnAllChunksAvailable.UnRef();
m_OnChunkAvailable.UnRef();
m_LuaState.Detach();
}
void cLuaChunkStay::OnChunkAvailable(int a_ChunkX, int a_ChunkZ)
{
m_LuaState->Call(m_OnChunkAvailable, a_ChunkX, a_ChunkZ);
m_LuaState.Call(m_OnChunkAvailable, a_ChunkX, a_ChunkZ);
}
@@ -43,7 +70,7 @@ void cLuaChunkStay::OnChunkAvailable(int a_ChunkX, int a_ChunkZ)
void cLuaChunkStay::OnAllChunksAvailable(void)
{
m_LuaState->Call(m_OnAllChunksAvailable);
m_LuaState.Call(m_OnAllChunksAvailable);
}