Add a formatting function for Vector3 (#4282)
* Vector3: Add custom fmt compatible formatter. * cLuaState: Add fmt version of ApiParamError * Use vector formatting in manual bindings * Always log vectors with FLOG
This commit is contained in:
committed by
Alexander Harkness
parent
73689024f0
commit
4727ed2084
@@ -235,12 +235,11 @@ void cPieceGeneratorBFSTree::PlacePieces(int a_BlockX, int a_BlockZ, int a_MaxDe
|
||||
|
||||
/*
|
||||
// DEBUG:
|
||||
printf("Placed the starting piece at {%d, %d, %d}\n", a_BlockX, a_BlockY, a_BlockZ);
|
||||
FLOGD("Placed the starting piece at {0}", Vector3i{a_BlockX, a_BlockY, a_BlockZ});
|
||||
cCuboid Hitbox = a_OutPieces[0]->GetHitBox();
|
||||
Hitbox.Sort();
|
||||
printf(" Hitbox: {%d, %d, %d} - {%d, %d, %d} (%d * %d * %d)\n",
|
||||
Hitbox.p1.x, Hitbox.p1.y, Hitbox.p1.z,
|
||||
Hitbox.p2.x, Hitbox.p2.y, Hitbox.p2.z,
|
||||
FLOGD(" Hitbox: {0} - {1} ({2} * {3} * {4})\n",
|
||||
Hitbox.p1, Hitbox.p2,
|
||||
Hitbox.DifX() + 1, Hitbox.DifY() + 1, Hitbox.DifZ() + 1
|
||||
);
|
||||
DebugConnectorPool(ConnectorPool, 0);
|
||||
@@ -264,12 +263,11 @@ void cPieceGeneratorBFSTree::PlacePieces(int a_BlockX, int a_BlockZ, int a_MaxDe
|
||||
// DEBUG:
|
||||
const cPlacedPiece * NewPiece = a_OutPieces.back();
|
||||
const Vector3i & Coords = NewPiece->GetCoords();
|
||||
printf("Placed a new piece at {%d, %d, %d}, rotation %d\n", Coords.x, Coords.y, Coords.z, NewPiece->GetNumCCWRotations());
|
||||
FLOGD("Placed a new piece at {0}, rotation {1}\n", Coords, NewPiece->GetNumCCWRotations());
|
||||
cCuboid Hitbox = NewPiece->GetHitBox();
|
||||
Hitbox.Sort();
|
||||
printf(" Hitbox: {%d, %d, %d} - {%d, %d, %d} (%d * %d * %d)\n",
|
||||
Hitbox.p1.x, Hitbox.p1.y, Hitbox.p1.z,
|
||||
Hitbox.p2.x, Hitbox.p2.y, Hitbox.p2.z,
|
||||
FLOGD(" Hitbox: {0} - {1} ({2} * {3} * {4})\n",
|
||||
Hitbox.p1, Hitbox.p2,
|
||||
Hitbox.DifX() + 1, Hitbox.DifY() + 1, Hitbox.DifZ() + 1
|
||||
);
|
||||
DebugConnectorPool(ConnectorPool, NumProcessed + 1);
|
||||
|
||||
Reference in New Issue
Block a user