Add a formatting function for Vector3 (#4282)
* Vector3: Add custom fmt compatible formatter. * cLuaState: Add fmt version of ApiParamError * Use vector formatting in manual bindings * Always log vectors with FLOG
This commit is contained in:
committed by
Alexander Harkness
parent
73689024f0
commit
4727ed2084
@@ -88,12 +88,12 @@ cEntity::~cEntity()
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/*
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// DEBUG:
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LOGD("Deleting entity %d at pos {%.2f, %.2f, %.2f} ~ [%d, %d]; ptr %p",
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FLOGD("Deleting entity {0} at pos {1:.2f} ~ [{2}, {3}]; ptr {4}",
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m_UniqueID,
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m_Pos.x, m_Pos.y, m_Pos.z,
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(int)(m_Pos.x / cChunkDef::Width), (int)(m_Pos.z / cChunkDef::Width),
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this
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);
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m_Pos,
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GetChunkX(), GetChunkZ(),
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static_cast<void *>(this)
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);
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*/
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if (m_AttachedTo != nullptr)
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@@ -146,8 +146,8 @@ bool cEntity::Initialize(OwnedEntity a_Self, cWorld & a_EntityWorld)
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/*
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// DEBUG:
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LOGD("Initializing entity #%d (%s) at {%.02f, %.02f, %.02f}",
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m_UniqueID, GetClass(), m_Pos.x, m_Pos.y, m_Pos.z
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FLOGD("Initializing entity #{0} ({1}) at {2:.02f}",
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m_UniqueID, GetClass(), m_Pos
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);
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*/
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@@ -992,8 +992,8 @@ void cEntity::HandlePhysics(std::chrono::milliseconds a_Dt, cChunk & a_Chunk)
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/*
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// DEBUG:
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LOGD("Entity #%d (%s) is inside a block at {%d, %d, %d}",
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m_UniqueID, GetClass(), BlockX, BlockY, BlockZ
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FLOGD("Entity #{0} ({1}) is inside a block at {{2}}",
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m_UniqueID, GetClass(), Vector3i{BlockX, BlockY, BlockZ}
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);
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*/
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}
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