Fixes
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@@ -820,7 +820,7 @@ bool cPlayer::DoTakeDamage(TakeDamageInfo & a_TDI)
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if ((a_TDI.Attacker != NULL) && (a_TDI.Attacker->IsPlayer()))
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{
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cPlayer* Attacker = (cPlayer*) a_TDI.Attacker;
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cPlayer * Attacker = (cPlayer *)a_TDI.Attacker;
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if ((m_Team != NULL) && (m_Team == Attacker->m_Team))
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{
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@@ -880,7 +880,7 @@ void cPlayer::KilledBy(cEntity * a_Killer)
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}
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else if (a_Killer->IsPlayer())
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{
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cPlayer* Killer = (cPlayer*)a_Killer;
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cPlayer * Killer = (cPlayer *)a_Killer;
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GetWorld()->BroadcastChatDeath(Printf("%s was killed by %s", GetName().c_str(), Killer->GetName().c_str()));
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}
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@@ -1150,6 +1150,7 @@ unsigned int cPlayer::AwardAchievement(const eStatistic a_Ach)
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{
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eStatistic Prerequisite = cStatInfo::GetPrerequisite(a_Ach);
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// Check if the prerequisites are met
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if (Prerequisite != statInvalid)
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{
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if (m_Stats.GetValue(Prerequisite) == 0)
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@@ -1166,14 +1167,16 @@ unsigned int cPlayer::AwardAchievement(const eStatistic a_Ach)
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}
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else
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{
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// First time, announce it
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cCompositeChat Msg;
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Msg.AddTextPart(m_PlayerName + " has just earned the achievement ");
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Msg.AddTextPart(cStatInfo::GetName(a_Ach)); // TODO 2014-05-12 xdot: Use the proper cCompositeChat submessage type and send the actual title
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Msg.AddTextPart(cStatInfo::GetName(a_Ach)); // TODO 2014-05-12 xdot: Use the proper cCompositeChat part (cAchievement)
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m_World->BroadcastChat(Msg);
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// Increment the statistic
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StatValue New = m_Stats.AddValue(a_Ach);
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/* Achievement Get! */
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// Achievement Get!
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m_ClientHandle->SendStatistics(m_Stats);
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return New;
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@@ -1707,9 +1710,8 @@ bool cPlayer::LoadFromDisk()
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m_LoadedWorldName = root.get("world", "world").asString();
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/* Load the player stats.
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* We use the default world name (like bukkit) because stats are shared between dimensions/worlds.
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*/
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// Load the player stats.
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// We use the default world name (like bukkit) because stats are shared between dimensions/worlds.
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cStatSerializer StatSerializer(cRoot::Get()->GetDefaultWorld()->GetName(), GetName(), &m_Stats);
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StatSerializer.Load();
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@@ -1784,9 +1786,8 @@ bool cPlayer::SaveToDisk()
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return false;
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}
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/* Save the player stats.
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* We use the default world name (like bukkit) because stats are shared between dimensions/worlds.
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*/
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// Save the player stats.
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// We use the default world name (like bukkit) because stats are shared between dimensions/worlds.
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cStatSerializer StatSerializer(cRoot::Get()->GetDefaultWorld()->GetName(), m_PlayerName, &m_Stats);
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if (!StatSerializer.Save())
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{
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