Implemented item frames, a part of #689
+ Implemented Item Frames * Fixed Pitch and Yaw being wrongly flipped in the protocol (XOFT!)
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@@ -627,6 +627,7 @@ void cNBTChunkSerializer::Entity(cEntity * a_Entity)
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case cEntity::etProjectile: AddProjectileEntity ((cProjectileEntity *)a_Entity); break;
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case cEntity::etTNT: /* TODO */ break;
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case cEntity::etExpOrb: /* TODO */ break;
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case cEntity::etItemFrame: /* TODO */ break;
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case cEntity::etPlayer: return; // Players aren't saved into the world
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default:
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{
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