Noise3D generator is now using linear upscaling
Measured 30% performance increase. git-svn-id: http://mc-server.googlecode.com/svn/trunk@1482 0a769ca7-a7f5-676a-18bf-c427514a06d6
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@@ -266,7 +266,7 @@ void cHeiGenBiomal::GenHeightMap(int a_ChunkX, int a_ChunkZ, cChunkDef::HeightMa
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Height[x + 17 * z] = GetHeightAt(x, z, a_ChunkX, a_ChunkZ, Biomes);
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}
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}
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ArrayLinearUpscale2DInPlace(Height, 17, 17, STEPX, STEPZ);
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LinearUpscale2DArrayInPlace(Height, 17, 17, STEPX, STEPZ);
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// Copy into the heightmap
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for (int z = 0; z < cChunkDef::Width; z++)
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