Noise3D generator is now using linear upscaling
Measured 30% performance increase. git-svn-id: http://mc-server.googlecode.com/svn/trunk@1482 0a769ca7-a7f5-676a-18bf-c427514a06d6
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@@ -158,7 +158,7 @@ void cDistortedHeightmap::GenerateHeightArray(void)
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CurFloor[idx + x * INTERPOL_X] = (NOISE_DATATYPE)GetHeightmapAt(DistX, DistZ) + (NOISE_DATATYPE)0.5;
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} // for x
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} // for z
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ArrayLinearUpscale2DInPlace(CurFloor, 17, 17, INTERPOL_X, INTERPOL_Z);
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LinearUpscale2DArrayInPlace(CurFloor, 17, 17, INTERPOL_X, INTERPOL_Z);
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} // for y
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// Finish the 3D linear interpolation by interpolating between each XZ-floors on the Y axis
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@@ -381,8 +381,8 @@ void cDistortedHeightmap::UpdateDistortAmps(void)
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GetDistortAmpsAt(Biomes, x, z, m_DistortAmpX[x + 17 * z], m_DistortAmpZ[x + 17 * z]);
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}
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}
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ArrayLinearUpscale2DInPlace(m_DistortAmpX, 17, 17, STEPX, STEPZ);
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ArrayLinearUpscale2DInPlace(m_DistortAmpZ, 17, 17, STEPX, STEPZ);
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LinearUpscale2DArrayInPlace(m_DistortAmpX, 17, 17, STEPX, STEPZ);
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LinearUpscale2DArrayInPlace(m_DistortAmpZ, 17, 17, STEPX, STEPZ);
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}
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