Replaced cpp14::make_unique<> with std::make_unique<>.
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@@ -59,7 +59,7 @@ void cSpawnPrepare::PrepareChunks(cWorld & a_World, int a_SpawnChunkX, int a_Spa
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{
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int chunkX, chunkZ;
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prep->DecodeChunkCoords(i, chunkX, chunkZ);
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a_World.PrepareChunk(chunkX, chunkZ, cpp14::make_unique<cSpawnPrepareCallback>(prep));
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a_World.PrepareChunk(chunkX, chunkZ, std::make_unique<cSpawnPrepareCallback>(prep));
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} // for i
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// Wait for the lighting thread to prepare everything. Event is set in the Call() callback:
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@@ -107,7 +107,7 @@ void cSpawnPrepare::PreparedChunkCallback(int a_ChunkX, int a_ChunkZ)
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{
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int chunkX, chunkZ;
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DecodeChunkCoords(m_NextIdx, chunkX, chunkZ);
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m_World.GetLightingThread().QueueChunk(chunkX, chunkZ, cpp14::make_unique<cSpawnPrepareCallback>(shared_from_this()));
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m_World.GetLightingThread().QueueChunk(chunkX, chunkZ, std::make_unique<cSpawnPrepareCallback>(shared_from_this()));
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m_NextIdx += 1;
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}
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