Replaced cpp14::make_unique<> with std::make_unique<>.
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@@ -46,7 +46,7 @@ bool cSkeleton::Attack(std::chrono::milliseconds a_Dt)
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Vector3d Speed = (GetTarget()->GetPosition() + Inaccuracy - GetPosition()) * 5;
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Speed.y += Random.RandInt(-1, 1);
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auto Arrow = cpp14::make_unique<cArrowEntity>(this, GetPosition().addedY(1), Speed);
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auto Arrow = std::make_unique<cArrowEntity>(this, GetPosition().addedY(1), Speed);
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auto ArrowPtr = Arrow.get();
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if (!ArrowPtr->Initialize(std::move(Arrow), *m_World))
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{
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