Replaced cpp14::make_unique<> with std::make_unique<>.
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@@ -356,7 +356,7 @@ void cClientHandle::FinishAuthenticate(const AString & a_Name, const cUUID & a_U
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cWorld * World;
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{
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// Spawn player (only serversided, so data is loaded)
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m_PlayerPtr = cpp14::make_unique<cPlayer>(m_Self, GetUsername());
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m_PlayerPtr = std::make_unique<cPlayer>(m_Self, GetUsername());
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m_Player = m_PlayerPtr.get();
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/*
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LOGD("Created a new cPlayer object at %p for client %s @ %s (%p)",
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