Replaced cpp14::make_unique<> with std::make_unique<>.

This commit is contained in:
Mattes D
2020-08-01 20:04:31 +01:00
committed by Tiger Wang
parent 54e499c065
commit 46398f4671
35 changed files with 250 additions and 255 deletions
+19 -19
View File
@@ -77,25 +77,25 @@ OwnedBlockEntity cBlockEntity::CreateByBlockType(BLOCKTYPE a_BlockType, NIBBLETY
{
switch (a_BlockType)
{
case E_BLOCK_BEACON: return cpp14::make_unique<cBeaconEntity >(a_BlockType, a_BlockMeta, a_Pos, a_World);
case E_BLOCK_BED: return cpp14::make_unique<cBedEntity >(a_BlockType, a_BlockMeta, a_Pos, a_World);
case E_BLOCK_BREWING_STAND: return cpp14::make_unique<cBrewingstandEntity>(a_BlockType, a_BlockMeta, a_Pos, a_World);
case E_BLOCK_CHEST: return cpp14::make_unique<cChestEntity >(a_BlockType, a_BlockMeta, a_Pos, a_World);
case E_BLOCK_COMMAND_BLOCK: return cpp14::make_unique<cCommandBlockEntity>(a_BlockType, a_BlockMeta, a_Pos, a_World);
case E_BLOCK_DISPENSER: return cpp14::make_unique<cDispenserEntity >(a_BlockType, a_BlockMeta, a_Pos, a_World);
case E_BLOCK_DROPPER: return cpp14::make_unique<cDropperEntity >(a_BlockType, a_BlockMeta, a_Pos, a_World);
case E_BLOCK_ENDER_CHEST: return cpp14::make_unique<cEnderChestEntity >(a_BlockType, a_BlockMeta, a_Pos, a_World);
case E_BLOCK_FLOWER_POT: return cpp14::make_unique<cFlowerPotEntity >(a_BlockType, a_BlockMeta, a_Pos, a_World);
case E_BLOCK_FURNACE: return cpp14::make_unique<cFurnaceEntity >(a_BlockType, a_BlockMeta, a_Pos, a_World);
case E_BLOCK_HEAD: return cpp14::make_unique<cMobHeadEntity >(a_BlockType, a_BlockMeta, a_Pos, a_World);
case E_BLOCK_HOPPER: return cpp14::make_unique<cHopperEntity >(a_BlockType, a_BlockMeta, a_Pos, a_World);
case E_BLOCK_JUKEBOX: return cpp14::make_unique<cJukeboxEntity >(a_BlockType, a_BlockMeta, a_Pos, a_World);
case E_BLOCK_LIT_FURNACE: return cpp14::make_unique<cFurnaceEntity >(a_BlockType, a_BlockMeta, a_Pos, a_World);
case E_BLOCK_MOB_SPAWNER: return cpp14::make_unique<cMobSpawnerEntity >(a_BlockType, a_BlockMeta, a_Pos, a_World);
case E_BLOCK_NOTE_BLOCK: return cpp14::make_unique<cNoteEntity >(a_BlockType, a_BlockMeta, a_Pos, a_World);
case E_BLOCK_SIGN_POST: return cpp14::make_unique<cSignEntity >(a_BlockType, a_BlockMeta, a_Pos, a_World);
case E_BLOCK_TRAPPED_CHEST: return cpp14::make_unique<cChestEntity >(a_BlockType, a_BlockMeta, a_Pos, a_World);
case E_BLOCK_WALLSIGN: return cpp14::make_unique<cSignEntity >(a_BlockType, a_BlockMeta, a_Pos, a_World);
case E_BLOCK_BEACON: return std::make_unique<cBeaconEntity >(a_BlockType, a_BlockMeta, a_Pos, a_World);
case E_BLOCK_BED: return std::make_unique<cBedEntity >(a_BlockType, a_BlockMeta, a_Pos, a_World);
case E_BLOCK_BREWING_STAND: return std::make_unique<cBrewingstandEntity>(a_BlockType, a_BlockMeta, a_Pos, a_World);
case E_BLOCK_CHEST: return std::make_unique<cChestEntity >(a_BlockType, a_BlockMeta, a_Pos, a_World);
case E_BLOCK_COMMAND_BLOCK: return std::make_unique<cCommandBlockEntity>(a_BlockType, a_BlockMeta, a_Pos, a_World);
case E_BLOCK_DISPENSER: return std::make_unique<cDispenserEntity >(a_BlockType, a_BlockMeta, a_Pos, a_World);
case E_BLOCK_DROPPER: return std::make_unique<cDropperEntity >(a_BlockType, a_BlockMeta, a_Pos, a_World);
case E_BLOCK_ENDER_CHEST: return std::make_unique<cEnderChestEntity >(a_BlockType, a_BlockMeta, a_Pos, a_World);
case E_BLOCK_FLOWER_POT: return std::make_unique<cFlowerPotEntity >(a_BlockType, a_BlockMeta, a_Pos, a_World);
case E_BLOCK_FURNACE: return std::make_unique<cFurnaceEntity >(a_BlockType, a_BlockMeta, a_Pos, a_World);
case E_BLOCK_HEAD: return std::make_unique<cMobHeadEntity >(a_BlockType, a_BlockMeta, a_Pos, a_World);
case E_BLOCK_HOPPER: return std::make_unique<cHopperEntity >(a_BlockType, a_BlockMeta, a_Pos, a_World);
case E_BLOCK_JUKEBOX: return std::make_unique<cJukeboxEntity >(a_BlockType, a_BlockMeta, a_Pos, a_World);
case E_BLOCK_LIT_FURNACE: return std::make_unique<cFurnaceEntity >(a_BlockType, a_BlockMeta, a_Pos, a_World);
case E_BLOCK_MOB_SPAWNER: return std::make_unique<cMobSpawnerEntity >(a_BlockType, a_BlockMeta, a_Pos, a_World);
case E_BLOCK_NOTE_BLOCK: return std::make_unique<cNoteEntity >(a_BlockType, a_BlockMeta, a_Pos, a_World);
case E_BLOCK_SIGN_POST: return std::make_unique<cSignEntity >(a_BlockType, a_BlockMeta, a_Pos, a_World);
case E_BLOCK_TRAPPED_CHEST: return std::make_unique<cChestEntity >(a_BlockType, a_BlockMeta, a_Pos, a_World);
case E_BLOCK_WALLSIGN: return std::make_unique<cSignEntity >(a_BlockType, a_BlockMeta, a_Pos, a_World);
default:
{
LOGD("%s: Requesting creation of an unknown block entity - block type %d (%s)",