Shrapnel now configurable
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@@ -250,8 +250,6 @@ cWorld::cWorld(const AString & a_WorldName) :
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m_SkyDarkness(0),
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m_Weather(eWeather_Sunny),
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m_WeatherInterval(24000), // Guaranteed 1 day of sunshine at server start :)
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m_bCommandBlocksEnabled(false),
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m_bUseChatPrefixes(true),
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m_Scoreboard(this),
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m_MapManager(this),
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m_GeneratorCallbacks(*this),
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@@ -554,6 +552,7 @@ void cWorld::Start(void)
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m_IsSugarcaneBonemealable = IniFile.GetValueSetB("Plants", "IsSugarcaneBonemealable", false);
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m_IsDeepSnowEnabled = IniFile.GetValueSetB("Physics", "DeepSnow", true);
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m_ShouldLavaSpawnFire = IniFile.GetValueSetB("Physics", "ShouldLavaSpawnFire", true);
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m_bTNTSpawnsShrapnel = IniFile.GetValueSetB("Physics", "IsTNTShrapnelEnabled", true);
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m_bCommandBlocksEnabled = IniFile.GetValueSetB("Mechanics", "CommandBlocksEnabled", false);
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m_bEnabledPVP = IniFile.GetValueSetB("Mechanics", "PVPEnabled", true);
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m_bUseChatPrefixes = IniFile.GetValueSetB("Mechanics", "UseChatPrefixes", true);
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