Changed air drag units to 'interpolated ticks' per second
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@@ -51,7 +51,7 @@ cArrowEntity::cArrowEntity(cPlayer & a_Player, double a_Force) :
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m_PickupState = psInCreative;
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}
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SetGravity(-20.0f);
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SetAirDrag(0.2f);
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SetAirDrag(0.01f);
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}
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