Properly deprecate more XYZ parameter'd functions (#5147)
* Fixes #5144
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@@ -2200,16 +2200,14 @@ void cPlayer::HandleFloater()
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bool cPlayer::IsClimbing(void) const
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{
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int PosX = POSX_TOINT;
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int PosY = POSY_TOINT;
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int PosZ = POSZ_TOINT;
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const auto Position = GetPosition().Floor();
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if ((PosY < 0) || (PosY >= cChunkDef::Height))
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if (!cChunkDef::IsValidHeight(Position.y))
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{
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return false;
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}
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BLOCKTYPE Block = m_World->GetBlock(PosX, PosY, PosZ);
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BLOCKTYPE Block = m_World->GetBlock(Position);
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switch (Block)
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{
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case E_BLOCK_LADDER:
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@@ -2423,12 +2421,12 @@ bool cPlayer::DoesPlacingBlocksIntersectEntity(const sSetBlockVector & a_Blocks)
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int y = blk.GetY();
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int z = blk.GetZ();
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cBoundingBox BlockBox = cBlockHandler::For(blk.m_BlockType).GetPlacementCollisionBox(
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m_World->GetBlock(x - 1, y, z),
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m_World->GetBlock(x + 1, y, z),
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(y == 0) ? E_BLOCK_AIR : m_World->GetBlock(x, y - 1, z),
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(y == cChunkDef::Height - 1) ? E_BLOCK_AIR : m_World->GetBlock(x, y + 1, z),
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m_World->GetBlock(x, y, z - 1),
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m_World->GetBlock(x, y, z + 1)
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m_World->GetBlock({ x - 1, y, z }),
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m_World->GetBlock({ x + 1, y, z }),
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(y == 0) ? E_BLOCK_AIR : m_World->GetBlock({ x, y - 1, z }),
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(y == cChunkDef::Height - 1) ? E_BLOCK_AIR : m_World->GetBlock({ x, y + 1, z }),
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m_World->GetBlock({ x, y, z - 1 }),
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m_World->GetBlock({ x, y, z + 1 })
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);
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BlockBox.Move(x, y, z);
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@@ -2591,9 +2589,9 @@ void cPlayer::Detach()
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for (int z = PosZ - 1; z <= (PosZ + 1); ++z)
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{
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if (
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(m_World->GetBlock(x, y, z) == E_BLOCK_AIR) &&
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(m_World->GetBlock(x, y + 1, z) == E_BLOCK_AIR) &&
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cBlockInfo::IsSolid(m_World->GetBlock(x, y - 1, z))
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(m_World->GetBlock({ x, y, z }) == E_BLOCK_AIR) &&
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(m_World->GetBlock({ x, y + 1, z }) == E_BLOCK_AIR) &&
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cBlockInfo::IsSolid(m_World->GetBlock({ x, y - 1, z }))
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)
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{
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TeleportToCoords(x + 0.5, y, z + 0.5);
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@@ -2674,12 +2672,12 @@ float cPlayer::GetLiquidHeightPercent(NIBBLETYPE a_Meta)
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bool cPlayer::IsInsideWater()
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{
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BLOCKTYPE Block = m_World->GetBlock(FloorC(GetPosX()), FloorC(m_Stance), FloorC(GetPosZ()));
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BLOCKTYPE Block = m_World->GetBlock(Vector3d(GetPosX(), m_Stance, GetPosZ()).Floor());
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if ((Block != E_BLOCK_WATER) && (Block != E_BLOCK_STATIONARY_WATER))
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{
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return false;
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}
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NIBBLETYPE Meta = GetWorld()->GetBlockMeta(FloorC(GetPosX()), FloorC(m_Stance), FloorC(GetPosZ()));
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NIBBLETYPE Meta = GetWorld()->GetBlockMeta(Vector3d(GetPosX(), m_Stance, GetPosZ()).Floor());
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float f = GetLiquidHeightPercent(Meta) - 0.11111111f;
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float f1 = static_cast<float>(m_Stance + 1) - f;
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bool flag = (m_Stance < f1);
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