Added support for additional data in the ParticleEffect Packet
Also started refactoring how broadcasts are handled
This commit is contained in:
@@ -439,6 +439,17 @@ void cProtocolRecognizer::SendParticleEffect(const AString & a_ParticleName, flo
|
||||
|
||||
|
||||
|
||||
|
||||
void cProtocolRecognizer::SendParticleEffect(const AString & a_ParticleName, Vector3f a_Src, Vector3f a_Offset, float a_ParticleData, int a_ParticleAmount, std::array<int, 2> a_Data)
|
||||
{
|
||||
ASSERT(m_Protocol != nullptr);
|
||||
m_Protocol->SendParticleEffect(a_ParticleName, a_Src, a_Offset, a_ParticleData, a_ParticleAmount, a_Data);
|
||||
}
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
void cProtocolRecognizer::SendPaintingSpawn(const cPainting & a_Painting)
|
||||
{
|
||||
m_Protocol->SendPaintingSpawn(a_Painting);
|
||||
|
||||
Reference in New Issue
Block a user