Added support for additional data in the ParticleEffect Packet

Also started refactoring how broadcasts are handled
This commit is contained in:
tycho
2015-05-07 03:47:46 +01:00
parent bd73dcedd4
commit 448df85e56
22 changed files with 310 additions and 19 deletions
+1
View File
@@ -97,6 +97,7 @@ public:
virtual void SendPlayerAbilities (void) override;
virtual void SendEntityAnimation (const cEntity & a_Entity, char a_Animation) override;
virtual void SendParticleEffect (const AString & a_ParticleName, float a_SrcX, float a_SrcY, float a_SrcZ, float a_OffsetX, float a_OffsetY, float a_OffsetZ, float a_ParticleData, int a_ParticleAmount) override;
virtual void SendParticleEffect (const AString & a_ParticleName, Vector3f a_Src, Vector3f a_Offset, float a_ParticleData, int a_ParticleAmount, std::array<int, 2> a_Data) override;
virtual void SendPlayerListAddPlayer (const cPlayer & a_Player) override;
virtual void SendPlayerListRemovePlayer (const cPlayer & a_Player) override;
virtual void SendPlayerListUpdateGameMode (const cPlayer & a_Player) override;