Added support for additional data in the ParticleEffect Packet
Also started refactoring how broadcasts are handled
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@@ -804,6 +804,16 @@ void cProtocol172::SendParticleEffect(const AString & a_ParticleName, float a_Sr
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void cProtocol172::SendParticleEffect(const AString & a_ParticleName, Vector3f a_Src, Vector3f a_Offset, float a_ParticleData, int a_ParticleAmount, std::array<int, 2> a_Data)
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{
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// 1.72 doesn't support extra data
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this->SendParticleEffect(a_ParticleName, a_Src.x, a_Src.y, a_Src.z, a_Offset.x, a_Offset.y, a_Offset.z, a_ParticleData, a_ParticleAmount);
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}
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void cProtocol172::SendPlayerListAddPlayer(const cPlayer & a_Player)
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{
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ASSERT(m_State == 3); // In game mode?
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