1
0

Added support for additional data in the ParticleEffect Packet

Also started refactoring how broadcasts are handled
This commit is contained in:
tycho
2015-03-21 17:17:26 +00:00
parent bd73dcedd4
commit 448df85e56
22 changed files with 310 additions and 19 deletions

View File

@@ -804,6 +804,16 @@ void cProtocol172::SendParticleEffect(const AString & a_ParticleName, float a_Sr
void cProtocol172::SendParticleEffect(const AString & a_ParticleName, Vector3f a_Src, Vector3f a_Offset, float a_ParticleData, int a_ParticleAmount, std::array<int, 2> a_Data)
{
// 1.72 doesn't support extra data
this->SendParticleEffect(a_ParticleName, a_Src.x, a_Src.y, a_Src.z, a_Offset.x, a_Offset.y, a_Offset.z, a_ParticleData, a_ParticleAmount);
}
void cProtocol172::SendPlayerListAddPlayer(const cPlayer & a_Player)
{
ASSERT(m_State == 3); // In game mode?