Added support for additional data in the ParticleEffect Packet
Also started refactoring how broadcasts are handled
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@@ -16,6 +16,8 @@
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#include "../Map.h"
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#include "../ByteBuffer.h"
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#include <array>
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@@ -98,6 +100,7 @@ public:
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virtual void SendPlayerAbilities (void) = 0;
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virtual void SendEntityAnimation (const cEntity & a_Entity, char a_Animation) = 0;
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virtual void SendParticleEffect (const AString & a_SoundName, float a_SrcX, float a_SrcY, float a_SrcZ, float a_OffsetX, float a_OffsetY, float a_OffsetZ, float a_ParticleData, int a_ParticleAmount) = 0;
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virtual void SendParticleEffect (const AString & a_SoundName, Vector3f a_Src, Vector3f a_Offset, float a_ParticleData, int a_ParticleAmount, std::array<int, 2> a_Data) = 0;
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virtual void SendPlayerListAddPlayer (const cPlayer & a_Player) = 0;
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virtual void SendPlayerListRemovePlayer (const cPlayer & a_Player) = 0;
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virtual void SendPlayerListUpdateGameMode (const cPlayer & a_Player) = 0;
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