Added support for additional data in the ParticleEffect Packet
Also started refactoring how broadcasts are handled
This commit is contained in:
@@ -6,7 +6,7 @@
|
||||
#include "Floater.h"
|
||||
#include "Player.h"
|
||||
#include "../ClientHandle.h"
|
||||
|
||||
#include "Broadcaster.h"
|
||||
|
||||
|
||||
|
||||
@@ -145,12 +145,12 @@ void cFloater::Tick(std::chrono::milliseconds a_Dt, cChunk & a_Chunk)
|
||||
{
|
||||
LOGD("Started producing particles for floater %i", GetUniqueID());
|
||||
m_ParticlePos.Set(GetPosX() + (-4 + m_World->GetTickRandomNumber(8)), GetPosY(), GetPosZ() + (-4 + m_World->GetTickRandomNumber(8)));
|
||||
m_World->BroadcastParticleEffect("splash", (float) m_ParticlePos.x, (float) m_ParticlePos.y, (float) m_ParticlePos.z, 0, 0, 0, 0, 15);
|
||||
m_World->GetBroadcaster().BroadcastParticleEffect("splash", static_cast<Vector3f>(m_ParticlePos), Vector3f{}, 0, 15);
|
||||
}
|
||||
else if (m_CountDownTime < 20)
|
||||
{
|
||||
m_ParticlePos = (m_ParticlePos + (GetPosition() - m_ParticlePos) / 6);
|
||||
m_World->BroadcastParticleEffect("splash", (float) m_ParticlePos.x, (float) m_ParticlePos.y, (float) m_ParticlePos.z, 0, 0, 0, 0, 15);
|
||||
m_World->GetBroadcaster().BroadcastParticleEffect("splash", static_cast<Vector3f>(m_ParticlePos), Vector3f{}, 0, 15);
|
||||
}
|
||||
|
||||
m_CountDownTime--;
|
||||
|
||||
Reference in New Issue
Block a user