Added support for additional data in the ParticleEffect Packet
Also started refactoring how broadcasts are handled
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@@ -22,6 +22,7 @@
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#include "ChunkSender.h"
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#include <array>
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@@ -177,6 +178,7 @@ public: // tolua_export
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void SendMapInfo (int a_ID, unsigned int a_Scale);
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void SendPaintingSpawn (const cPainting & a_Painting);
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void SendParticleEffect (const AString & a_ParticleName, float a_SrcX, float a_SrcY, float a_SrcZ, float a_OffsetX, float a_OffsetY, float a_OffsetZ, float a_ParticleData, int a_ParticleAmount);
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void SendParticleEffect (const AString & a_ParticleName, const Vector3f a_Src, const Vector3f a_Offset, float a_ParticleData, int a_ParticleAmount, std::array<int, 2> a_Data);
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void SendPickupSpawn (const cPickup & a_Pickup);
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void SendPlayerAbilities (void);
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void SendPlayerListAddPlayer (const cPlayer & a_Player);
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