Added support for additional data in the ParticleEffect Packet
Also started refactoring how broadcasts are handled
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47
src/Broadcaster.cpp
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47
src/Broadcaster.cpp
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#include "Globals.h"
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#include "Broadcaster.h"
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#include "World.h"
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#include "Chunk.h"
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cBroadcaster::cBroadcaster(cWorld * a_World) :
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m_World(a_World)
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{
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}
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void cBroadcaster::BroadcastParticleEffect(const AString & a_ParticleName, const Vector3f a_Src, const Vector3f a_Offset, float a_ParticleData, int a_ParticleAmount, cClientHandle * a_Exclude)
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{
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m_World->DoWithChunkAt(a_Src,
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[=](cChunk & a_Chunk) -> bool
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{
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for (auto&& client : a_Chunk.GetAllClients())
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{
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if (client == a_Exclude)
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{
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continue;
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}
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client->SendParticleEffect(a_ParticleName, a_Src.x, a_Src.y, a_Src.z, a_Offset.x, a_Offset.y, a_Offset.z, a_ParticleData, a_ParticleAmount);
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};
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return true;
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});
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}
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void cBroadcaster::BroadcastParticleEffect(const AString & a_ParticleName, const Vector3f a_Src, const Vector3f a_Offset, float a_ParticleData, int a_ParticleAmount, std::array<int, 2> a_Data, cClientHandle * a_Exclude)
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{
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m_World->DoWithChunkAt(a_Src,
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[=](cChunk & a_Chunk) -> bool
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{
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for (auto && client : a_Chunk.GetAllClients())
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{
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if (client == a_Exclude)
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{
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continue;
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}
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client->SendParticleEffect(a_ParticleName, a_Src, a_Offset, a_ParticleData, a_ParticleAmount, a_Data);
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};
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return true;
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});
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}
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