Implement anvil chunk sparsing
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@@ -515,23 +515,25 @@ bool cWSSAnvil::SaveChunkToNBT(const cChunkCoords & a_Chunk, cFastNBTWriter & a_
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// Save blockdata:
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a_Writer.BeginList("Sections", TAG_Compound);
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size_t SliceSizeBlock = cChunkDef::Width * cChunkDef::Width * 16;
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size_t SliceSizeNibble = SliceSizeBlock / 2;
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const char * BlockTypes = reinterpret_cast<const char *>(Serializer.m_BlockTypes);
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const char * BlockMetas = reinterpret_cast<const char *>(Serializer.m_BlockMetas);
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#ifdef DEBUG_SKYLIGHT
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const char * BlockLight = reinterpret_cast<const char *>(Serializer.m_BlockSkyLight);
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#else
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const char * BlockLight = reinterpret_cast<const char *>(Serializer.m_BlockLight);
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#endif
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const char * BlockSkyLight = reinterpret_cast<const char *>(Serializer.m_BlockSkyLight);
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for (int Y = 0; Y < 16; Y++)
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for (size_t Y = 0; Y != cChunkData::NumSections; ++Y)
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{
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auto Section = Serializer.m_Data.GetSection(Y);
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if (Section == nullptr)
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{
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continue;
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}
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a_Writer.BeginCompound("");
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a_Writer.AddByteArray("Blocks", BlockTypes + static_cast<unsigned int>(Y) * SliceSizeBlock, SliceSizeBlock);
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a_Writer.AddByteArray("Data", BlockMetas + static_cast<unsigned int>(Y) * SliceSizeNibble, SliceSizeNibble);
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a_Writer.AddByteArray("SkyLight", BlockSkyLight + static_cast<unsigned int>(Y) * SliceSizeNibble, SliceSizeNibble);
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a_Writer.AddByteArray("BlockLight", BlockLight + static_cast<unsigned int>(Y) * SliceSizeNibble, SliceSizeNibble);
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a_Writer.AddByteArray("Blocks", reinterpret_cast<const char *>(Section->m_BlockTypes), ARRAYCOUNT(Section->m_BlockTypes));
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a_Writer.AddByteArray("Data", reinterpret_cast<const char *>(Section->m_BlockMetas), ARRAYCOUNT(Section->m_BlockMetas));
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#ifdef DEBUG_SKYLIGHT
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a_Writer.AddByteArray("BlockLight", reinterpret_cast<const char *>(Section->m_BlockSkyLight), ARRAYCOUNT(Section->m_BlockSkyLight));
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#else
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a_Writer.AddByteArray("BlockLight", reinterpret_cast<const char *>(Section->m_BlockLight), ARRAYCOUNT(Section->m_BlockLight));
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#endif
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a_Writer.AddByteArray("SkyLight", reinterpret_cast<const char *>(Section->m_BlockSkyLight), ARRAYCOUNT(Section->m_BlockSkyLight));
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a_Writer.AddByte("Y", static_cast<unsigned char>(Y));
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a_Writer.EndCompound();
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}
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