Fixed reported parentheses around comparisons.
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@@ -133,8 +133,10 @@ Direction cFluidSimulator::GetFlowingDirection(int a_X, int a_Y, int a_Z, bool a
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/*
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Disabled because of causing problems and being useless atm
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char BlockBelow = m_World.GetBlock(a_X, a_Y - 1, a_Z); // If there is nothing or fluid below it -> dominating flow is down :D
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if (BlockBelow == E_BLOCK_AIR || IsAllowedBlock(BlockBelow))
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if ((BlockBelow == E_BLOCK_AIR) || IsAllowedBlock(BlockBelow))
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{
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return Y_MINUS;
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}
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*/
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NIBBLETYPE LowestPoint = m_World.GetBlockMeta(a_X, a_Y, a_Z); // Current Block Meta so only lower points will be counted
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