Merge branch 'master' into ChunkLoader
Conflicts: src/ClientHandle.cpp
This commit is contained in:
@@ -244,7 +244,7 @@ void cPlayer::Tick(float a_Dt, cChunk & a_Chunk)
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if (m_Health > 0) // make sure player is alive
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{
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m_World->CollectPickupsByPlayer(this);
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m_World->CollectPickupsByPlayer(*this);
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if ((m_EatingFinishTick >= 0) && (m_EatingFinishTick <= m_World->GetWorldAge()))
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{
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@@ -2133,19 +2133,19 @@ void cPlayer::ApplyFoodExhaustionFromMovement()
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void cPlayer::LoadRank(void)
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{
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// Load the values from cRankManager:
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cRankManager & RankMgr = cRoot::Get()->GetRankManager();
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m_Rank = RankMgr.GetPlayerRankName(m_UUID);
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cRankManager * RankMgr = cRoot::Get()->GetRankManager();
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m_Rank = RankMgr->GetPlayerRankName(m_UUID);
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if (m_Rank.empty())
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{
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m_Rank = RankMgr.GetDefaultRank();
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m_Rank = RankMgr->GetDefaultRank();
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}
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else
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{
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// Update the name:
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RankMgr.UpdatePlayerName(m_UUID, m_PlayerName);
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RankMgr->UpdatePlayerName(m_UUID, m_PlayerName);
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}
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m_Permissions = RankMgr.GetPlayerPermissions(m_UUID);
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RankMgr.GetRankVisuals(m_Rank, m_MsgPrefix, m_MsgSuffix, m_MsgNameColorCode);
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m_Permissions = RankMgr->GetPlayerPermissions(m_UUID);
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RankMgr->GetRankVisuals(m_Rank, m_MsgPrefix, m_MsgSuffix, m_MsgNameColorCode);
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// Break up the individual permissions on each dot, into m_SplitPermissions:
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m_SplitPermissions.clear();
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