Merge branch 'master' into ChunkLoader
Conflicts: src/ClientHandle.cpp
This commit is contained in:
@@ -248,9 +248,12 @@ AString cClientHandle::GenerateOfflineUUID(const AString & a_Username)
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// xxxxxxxx-xxxx-3xxx-yxxx-xxxxxxxxxxxx where x is any hexadecimal digit and y is one of 8, 9, A, or B
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// Note that we generate a short UUID (without the dashes)
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// First make the username lowercase:
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AString lcUsername = StrToLower(a_Username);
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// Generate an md5 checksum, and use it as base for the ID:
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unsigned char MD5[16];
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md5((const unsigned char *)a_Username.c_str(), a_Username.length(), MD5);
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md5((const unsigned char *)lcUsername.c_str(), lcUsername.length(), MD5);
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MD5[6] &= 0x0f; // Need to trim to 4 bits only...
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MD5[8] &= 0x0f; // ... otherwise %01x overflows into two chars
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return Printf("%02x%02x%02x%02x%02x%02x3%01x%02x8%01x%02x%02x%02x%02x%02x%02x%02x",
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@@ -639,9 +642,11 @@ void cClientHandle::RemoveFromAllChunks()
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}
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{
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// Reset all chunk lists:
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cCSLock Lock(m_CSChunkLists);
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m_LoadedChunks.clear();
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m_ChunksToSend.clear();
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m_SentChunks.clear();
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// Also reset the LastStreamedChunk coords to bogus coords,
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// so that all chunks are streamed in subsequent StreamChunks() call (FS #407)
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@@ -695,7 +700,7 @@ bool cClientHandle::HandleLogin(int a_ProtocolVersion, const AString & a_Usernam
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m_Username = a_Username;
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// Let the plugins know about this event, they may refuse the player:
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if (cRoot::Get()->GetPluginManager()->CallHookLogin(this, a_ProtocolVersion, a_Username))
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if (cRoot::Get()->GetPluginManager()->CallHookLogin(*this, a_ProtocolVersion, a_Username))
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{
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Destroy();
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return false;
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@@ -1814,7 +1819,7 @@ void cClientHandle::HandleKeepAlive(int a_KeepAliveID)
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bool cClientHandle::HandleHandshake(const AString & a_Username)
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{
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if (!cRoot::Get()->GetPluginManager()->CallHookHandshake(this, a_Username))
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if (!cRoot::Get()->GetPluginManager()->CallHookHandshake(*this, a_Username))
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{
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if (cRoot::Get()->GetServer()->GetNumPlayers() >= cRoot::Get()->GetServer()->GetMaxPlayers())
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{
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@@ -2147,7 +2152,17 @@ void cClientHandle::SendBlockBreakAnim(int a_EntityID, int a_BlockX, int a_Block
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void cClientHandle::SendBlockChange(int a_BlockX, int a_BlockY, int a_BlockZ, BLOCKTYPE a_BlockType, NIBBLETYPE a_BlockMeta)
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{
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m_Protocol->SendBlockChange(a_BlockX, a_BlockY, a_BlockZ, a_BlockType, a_BlockMeta);
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int ChunkX, ChunkZ = 0;
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cChunkDef::BlockToChunk(a_BlockX, a_BlockZ, ChunkX, ChunkZ);
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cChunkCoords ChunkCoords = cChunkCoords(ChunkX, ChunkZ);
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// Do not send block changes in chunks that weren't sent to the client yet:
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cCSLock Lock(m_CSChunkLists);
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if (std::find(m_SentChunks.begin(), m_SentChunks.end(), ChunkCoords) != m_SentChunks.end())
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{
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Lock.Unlock();
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m_Protocol->SendBlockChange(a_BlockX, a_BlockY, a_BlockZ, a_BlockType, a_BlockMeta);
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}
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}
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@@ -2157,8 +2172,15 @@ void cClientHandle::SendBlockChange(int a_BlockX, int a_BlockY, int a_BlockZ, BL
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void cClientHandle::SendBlockChanges(int a_ChunkX, int a_ChunkZ, const sSetBlockVector & a_Changes)
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{
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ASSERT(!a_Changes.empty()); // We don't want to be sending empty change packets!
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m_Protocol->SendBlockChanges(a_ChunkX, a_ChunkZ, a_Changes);
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// Do not send block changes in chunks that weren't sent to the client yet:
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cChunkCoords ChunkCoords = cChunkCoords(a_ChunkX, a_ChunkZ);
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cCSLock Lock(m_CSChunkLists);
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if (std::find(m_SentChunks.begin(), m_SentChunks.end(), ChunkCoords) != m_SentChunks.end())
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{
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Lock.Unlock();
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m_Protocol->SendBlockChanges(a_ChunkX, a_ChunkZ, a_Changes);
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}
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}
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@@ -2222,6 +2244,12 @@ void cClientHandle::SendChunkData(int a_ChunkX, int a_ChunkZ, cChunkDataSerializ
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m_Protocol->SendChunkData(a_ChunkX, a_ChunkZ, a_Serializer);
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// Add the chunk to the list of chunks sent to the player:
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{
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cCSLock Lock(m_CSChunkLists);
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m_SentChunks.push_back(cChunkCoords(a_ChunkX, a_ChunkZ));
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}
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// If it is the chunk the player's in, make them spawn (in the tick thread):
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if ((m_State == csAuthenticated) || (m_State == csDownloadingWorld))
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{
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@@ -2751,6 +2779,12 @@ void cClientHandle::SendTimeUpdate(Int64 a_WorldAge, Int64 a_TimeOfDay, bool a_D
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void cClientHandle::SendUnloadChunk(int a_ChunkX, int a_ChunkZ)
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{
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// Remove the chunk from the list of chunks sent to the client:
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{
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cCSLock Lock(m_CSChunkLists);
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m_SentChunks.remove(cChunkCoords(a_ChunkX, a_ChunkZ));
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}
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m_Protocol->SendUnloadChunk(a_ChunkX, a_ChunkZ);
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}
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@@ -2825,7 +2859,7 @@ void cClientHandle::SendWindowOpen(const cWindow & a_Window)
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void cClientHandle::SendWindowProperty(const cWindow & a_Window, int a_Property, int a_Value)
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void cClientHandle::SendWindowProperty(const cWindow & a_Window, short a_Property, short a_Value)
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{
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m_Protocol->SendWindowProperty(a_Window, a_Property, a_Value);
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}
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