Exported player list states to extra functions.
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@@ -489,10 +489,50 @@ void cProtocolRecognizer::SendEntityAnimation(const cEntity & a_Entity, char a_A
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void cProtocolRecognizer::SendPlayerListItem(const cPlayer & a_Player, char a_Action)
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void cProtocolRecognizer::SendPlayerListAddPlayer(const cPlayer & a_Player)
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{
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ASSERT(m_Protocol != NULL);
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m_Protocol->SendPlayerListItem(a_Player, a_Action);
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m_Protocol->SendPlayerListAddPlayer(a_Player);
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}
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void cProtocolRecognizer::SendPlayerListRemovePlayer(const cPlayer & a_Player)
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{
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ASSERT(m_Protocol != NULL);
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m_Protocol->SendPlayerListRemovePlayer(a_Player);
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}
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void cProtocolRecognizer::SendPlayerListUpdateGameMode(const cPlayer & a_Player)
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{
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ASSERT(m_Protocol != NULL);
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m_Protocol->SendPlayerListUpdateGameMode(a_Player);
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}
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void cProtocolRecognizer::SendPlayerListUpdatePing(const cPlayer & a_Player)
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{
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ASSERT(m_Protocol != NULL);
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m_Protocol->SendPlayerListUpdatePing(a_Player);
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}
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void cProtocolRecognizer::SendPlayerListUpdateDisplayName(const cPlayer & a_Player, const AString & a_OldListName)
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{
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ASSERT(m_Protocol != NULL);
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m_Protocol->SendPlayerListUpdateDisplayName(a_Player, a_OldListName);
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}
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