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Exported player list states to extra functions.

This commit is contained in:
Howaner
2014-09-18 18:50:17 +02:00
parent be6d4a5912
commit 43ed690520
14 changed files with 845 additions and 539 deletions

View File

@@ -489,10 +489,50 @@ void cProtocolRecognizer::SendEntityAnimation(const cEntity & a_Entity, char a_A
void cProtocolRecognizer::SendPlayerListItem(const cPlayer & a_Player, char a_Action)
void cProtocolRecognizer::SendPlayerListAddPlayer(const cPlayer & a_Player)
{
ASSERT(m_Protocol != NULL);
m_Protocol->SendPlayerListItem(a_Player, a_Action);
m_Protocol->SendPlayerListAddPlayer(a_Player);
}
void cProtocolRecognizer::SendPlayerListRemovePlayer(const cPlayer & a_Player)
{
ASSERT(m_Protocol != NULL);
m_Protocol->SendPlayerListRemovePlayer(a_Player);
}
void cProtocolRecognizer::SendPlayerListUpdateGameMode(const cPlayer & a_Player)
{
ASSERT(m_Protocol != NULL);
m_Protocol->SendPlayerListUpdateGameMode(a_Player);
}
void cProtocolRecognizer::SendPlayerListUpdatePing(const cPlayer & a_Player)
{
ASSERT(m_Protocol != NULL);
m_Protocol->SendPlayerListUpdatePing(a_Player);
}
void cProtocolRecognizer::SendPlayerListUpdateDisplayName(const cPlayer & a_Player, const AString & a_OldListName)
{
ASSERT(m_Protocol != NULL);
m_Protocol->SendPlayerListUpdateDisplayName(a_Player, a_OldListName);
}