Merged branch "branches/hooks" into "trunk".

git-svn-id: http://mc-server.googlecode.com/svn/trunk@1139 0a769ca7-a7f5-676a-18bf-c427514a06d6
This commit is contained in:
madmaxoft@gmail.com
2013-01-12 04:46:01 +00:00
parent 71d71410fd
commit 43e6840719
113 changed files with 3762 additions and 5535 deletions
+75 -70
View File
@@ -36,9 +36,9 @@ class cPawn;
class cPluginManager //tolua_export
{ //tolua_export
public: //tolua_export
class cPluginManager // tolua_export
{ // tolua_export
public: // tolua_export
// Called each tick
virtual void Tick(float a_Dt);
@@ -46,87 +46,92 @@ public: //tolua_export
// tolua_begin
enum PluginHook
{
HOOK_TICK,
HOOK_CHAT,
HOOK_COLLECT_PICKUP,
HOOK_COLLECT_ITEM = HOOK_COLLECT_PICKUP, // OBSOLETE, use HOOK_COLLECT_PICKUP instead
HOOK_BLOCK_DIG,
HOOK_BLOCK_PLACE,
HOOK_DISCONNECT,
HOOK_HANDSHAKE,
HOOK_LOGIN,
HOOK_PLAYER_SPAWN,
HOOK_PLAYER_JOIN,
HOOK_PLAYER_MOVE,
HOOK_TAKE_DAMAGE, // cPawn, TakeDamageInfo
HOOK_KILLED,
HOOK_CHUNK_GENERATED,
HOOK_CHUNK_GENERATING,
HOOK_BLOCK_TO_DROPS,
HOOK_PRE_CRAFTING, /// cPlayer, cCraftingGrid, cCraftingRecipe
HOOK_CRAFTING_NO_RECIPE, /// cPlayer, cCraftingGrid, cCraftingRecipe
HOOK_POST_CRAFTING, /// cPlayer, cCraftingGrid, cCraftingRecipe
HOOK_BLOCK_TO_PICKUP, /// BlockType, BlockMeta, cPlayer, cItem, cItems
HOOK_WEATHER_CHANGED, /// cWorld
HOOK_UPDATING_SIGN, /// cWorld, int, int, int, string, string, string, string
HOOK_UPDATED_SIGN, /// cWorld, int, int, int, string, string, string, string
HOOK_COLLECT_PICKUP,
HOOK_CRAFTING_NO_RECIPE,
HOOK_DISCONNECT,
HOOK_HANDSHAKE,
HOOK_KILLED,
HOOK_LOGIN,
HOOK_PLAYER_BREAKING_BLOCK,
HOOK_PLAYER_BROKEN_BLOCK,
HOOK_PLAYER_EATING,
HOOK_PLAYER_JOINED,
HOOK_PLAYER_LEFT_CLICK,
HOOK_PLAYER_MOVED,
HOOK_PLAYER_PLACED_BLOCK,
HOOK_PLAYER_PLACING_BLOCK,
HOOK_PLAYER_RIGHTCLICK,
HOOK_PLAYER_SHOOTING,
HOOK_PLAYER_SPAWNED,
HOOK_PLAYER_TOSSING_ITEM,
HOOK_PLAYER_USED_BLOCK,
HOOK_PLAYER_USED_ITEM,
HOOK_PLAYER_USING_BLOCK,
HOOK_PLAYER_USING_ITEM,
HOOK_POST_CRAFTING,
HOOK_PRE_CRAFTING,
HOOK_TAKE_DAMAGE,
HOOK_TICK,
HOOK_UPDATED_SIGN,
HOOK_UPDATING_SIGN,
HOOK_WEATHER_CHANGED,
// E_PLUGIN_ names are obsolete, but are kept for compatibility reasons
E_PLUGIN_TICK = HOOK_TICK,
E_PLUGIN_CHAT = HOOK_CHAT,
E_PLUGIN_COLLECT_ITEM = HOOK_COLLECT_ITEM,
E_PLUGIN_BLOCK_DIG = HOOK_BLOCK_DIG,
E_PLUGIN_BLOCK_PLACE = HOOK_BLOCK_PLACE,
E_PLUGIN_DISCONNECT = HOOK_DISCONNECT,
E_PLUGIN_HANDSHAKE = HOOK_HANDSHAKE,
E_PLUGIN_LOGIN = HOOK_LOGIN,
E_PLUGIN_PLAYER_SPAWN = HOOK_PLAYER_SPAWN,
E_PLUGIN_PLAYER_JOIN = HOOK_PLAYER_JOIN,
E_PLUGIN_PLAYER_MOVE = HOOK_PLAYER_MOVE,
E_PLUGIN_TAKE_DAMAGE = HOOK_TAKE_DAMAGE,
E_PLUGIN_KILLED = HOOK_KILLED,
E_PLUGIN_CHUNK_GENERATED = HOOK_CHUNK_GENERATED,
E_PLUGIN_CHUNK_GENERATING = HOOK_CHUNK_GENERATING,
E_PLUGIN_BLOCK_TO_DROPS = HOOK_BLOCK_TO_DROPS,
};
// Note that if a hook type is added, it may need processing in cPlugin::CanAddHook() descendants!
} ;
// tolua_end
static cPluginManager * GetPluginManager(); //tolua_export
static cPluginManager * GetPluginManager(); // tolua_export
typedef std::map< AString, cPlugin * > PluginMap;
typedef std::list< cPlugin * > PluginList;
cPlugin * GetPlugin( const AString & a_Plugin ) const; //tolua_export
cPlugin * GetPlugin( const AString & a_Plugin ) const; // tolua_export
const PluginMap & GetAllPlugins() const; // >> EXPORTED IN MANUALBINDINGS <<
void FindPlugins(); //tolua_export
void ReloadPlugins(); //tolua_export
void FindPlugins(); // tolua_export
void ReloadPlugins(); // tolua_export
bool AddPlugin( cPlugin* a_Plugin );
void AddHook( cPlugin* a_Plugin, PluginHook a_Hook ); //tolua_export
void AddHook( cPlugin* a_Plugin, PluginHook a_Hook ); // tolua_export
unsigned int GetNumPlugins() const; //tolua_export
unsigned int GetNumPlugins() const; // tolua_export
// If the hook returns true, no further hook is called and the functions return false
bool CallHook( PluginHook a_Hook, unsigned int a_NumArgs, ... );
bool CallHookBlockDig (cPlayer * a_Player, int a_BlockX, int a_BlockY, int a_BlockZ, char a_BlockFace, char a_Status, BLOCKTYPE OldBlock, NIBBLETYPE OldMeta);
bool CallHookBlockPlace (cPlayer * a_Player, int a_BlockX, int a_BlockY, int a_BlockZ, char a_BlockFace, const cItem & a_HeldItem);
bool CallHookBlockToPickup (BLOCKTYPE a_BlockType, NIBBLETYPE a_BlockMeta, const cPlayer * a_Player, const cItem & a_EquippedItem, cItems & a_Pickups);
bool CallHookChat (cPlayer * a_Player, const AString & a_Message);
bool CallHookChunkGenerating (cWorld * a_World, int a_ChunkX, int a_ChunkZ, cLuaChunk * a_Chunk);
bool CallHookCollectPickup (cPlayer * a_Player, cPickup & a_Pickup);
bool CallHookCraftingNoRecipe(const cPlayer * a_Player, const cCraftingGrid * a_Grid, cCraftingRecipe * a_Recipe);
bool CallHookDisconnect (cPlayer * a_Player, const AString & a_Reason);
bool CallHookLogin (cClientHandle * a_Client, int a_ProtocolVersion, const AString & a_Username);
bool CallHookPostCrafting (const cPlayer * a_Player, const cCraftingGrid * a_Grid, cCraftingRecipe * a_Recipe);
bool CallHookPreCrafting (const cPlayer * a_Player, const cCraftingGrid * a_Grid, cCraftingRecipe * a_Recipe);
bool CallHookTakeDamage (cPawn & a_Receiver, TakeDamageInfo & a_TDI);
bool CallHookUpdatedSign (cWorld * a_World, int a_BlockX, int a_BlockY, int a_BlockZ, const AString & a_Line1, const AString & a_Line2, const AString & a_Line3, const AString & a_Line4, cPlayer * a_Player);
bool CallHookUpdatingSign (cWorld * a_World, int a_BlockX, int a_BlockY, int a_BlockZ, AString & a_Line1, AString & a_Line2, AString & a_Line3, AString & a_Line4, cPlayer * a_Player);
bool CallHookWeatherChanged (cWorld * a_World);
bool CallHookHandshake (cClientHandle * a_ClientHandle, const AString & a_Username);
// TODO: bool CallHookBlockToPickup (BLOCKTYPE a_BlockType, NIBBLETYPE a_BlockMeta, const cPlayer * a_Player, const cItem & a_EquippedItem, cItems & a_Pickups);
bool CallHookChat (cPlayer * a_Player, const AString & a_Message);
bool CallHookChunkGenerated (cWorld * a_World, int a_ChunkX, int a_ChunkZ);
bool CallHookChunkGenerating (cWorld * a_World, int a_ChunkX, int a_ChunkZ, cLuaChunk * a_Chunk);
bool CallHookCollectPickup (cPlayer * a_Player, cPickup & a_Pickup);
bool CallHookCraftingNoRecipe (const cPlayer * a_Player, const cCraftingGrid * a_Grid, cCraftingRecipe * a_Recipe);
bool CallHookDisconnect (cPlayer * a_Player, const AString & a_Reason);
bool CallHookHandshake (cClientHandle * a_ClientHandle, const AString & a_Username);
bool CallHookKilled (cPawn & a_Victim, cEntity * a_Killer);
bool CallHookLogin (cClientHandle * a_Client, int a_ProtocolVersion, const AString & a_Username);
bool CallHookPlayerBreakingBlock(cPlayer & a_Player, int a_BlockX, int a_BlockY, int a_BlockZ, char a_BlockFace, BLOCKTYPE a_BlockType, NIBBLETYPE a_BlockMeta);
bool CallHookPlayerBrokenBlock (cPlayer & a_Player, int a_BlockX, int a_BlockY, int a_BlockZ, char a_BlockFace, BLOCKTYPE a_BlockType, NIBBLETYPE a_BlockMeta);
bool CallHookPlayerEating (cPlayer & a_Player);
bool CallHookPlayerJoined (cPlayer & a_Player);
bool CallHookPlayerMoved (cPlayer & a_Player);
bool CallHookPlayerLeftClick (cPlayer & a_Player, int a_BlockX, int a_BlockY, int a_BlockZ, char a_BlockFace, char a_Status);
bool CallHookPlayerPlacedBlock (cPlayer & a_Player, int a_BlockX, int a_BlockY, int a_BlockZ, char a_BlockFace, int a_CursorX, int a_CursorY, int a_CursorZ, BLOCKTYPE a_BlockType, NIBBLETYPE a_BlockMeta);
bool CallHookPlayerPlacingBlock (cPlayer & a_Player, int a_BlockX, int a_BlockY, int a_BlockZ, char a_BlockFace, int a_CursorX, int a_CursorY, int a_CursorZ, BLOCKTYPE a_BlockType, NIBBLETYPE a_BlockMeta);
bool CallHookPlayerRightClick (cPlayer & a_Player, int a_BlockX, int a_BlockY, int a_BlockZ, char a_BlockFace, int a_CursorX, int a_CursorY, int a_CursorZ);
bool CallHookPlayerShooting (cPlayer & a_Player);
bool CallHookPlayerSpawned (cPlayer & a_Player);
bool CallHookPlayerTossingItem (cPlayer & a_Player);
bool CallHookPlayerUsedBlock (cPlayer & a_Player, int a_BlockX, int a_BlockY, int a_BlockZ, char a_BlockFace, int a_CursorX, int a_CursorY, int a_CursorZ, BLOCKTYPE a_BlockType, NIBBLETYPE a_BlockMeta);
bool CallHookPlayerUsedItem (cPlayer & a_Player, int a_BlockX, int a_BlockY, int a_BlockZ, char a_BlockFace, int a_CursorX, int a_CursorY, int a_CursorZ);
bool CallHookPlayerUsingBlock (cPlayer & a_Player, int a_BlockX, int a_BlockY, int a_BlockZ, char a_BlockFace, int a_CursorX, int a_CursorY, int a_CursorZ, BLOCKTYPE a_BlockType, NIBBLETYPE a_BlockMeta);
bool CallHookPlayerUsingItem (cPlayer & a_Player, int a_BlockX, int a_BlockY, int a_BlockZ, char a_BlockFace, int a_CursorX, int a_CursorY, int a_CursorZ);
bool CallHookPostCrafting (const cPlayer * a_Player, const cCraftingGrid * a_Grid, cCraftingRecipe * a_Recipe);
bool CallHookPreCrafting (const cPlayer * a_Player, const cCraftingGrid * a_Grid, cCraftingRecipe * a_Recipe);
bool CallHookTakeDamage (cPawn & a_Receiver, TakeDamageInfo & a_TDI);
bool CallHookUpdatedSign (cWorld * a_World, int a_BlockX, int a_BlockY, int a_BlockZ, const AString & a_Line1, const AString & a_Line2, const AString & a_Line3, const AString & a_Line4, cPlayer * a_Player);
bool CallHookUpdatingSign (cWorld * a_World, int a_BlockX, int a_BlockY, int a_BlockZ, AString & a_Line1, AString & a_Line2, AString & a_Line3, AString & a_Line4, cPlayer * a_Player);
bool CallHookWeatherChanged (cWorld * a_World);
bool DisablePlugin( AString & a_PluginName ); //tolua_export
bool LoadPlugin( AString & a_PluginName ); //tolua_export
bool DisablePlugin( AString & a_PluginName ); // tolua_export
bool LoadPlugin( AString & a_PluginName ); // tolua_export
void RemoveHooks( cPlugin * a_Plugin );
void RemovePlugin( cPlugin * a_Plugin, bool a_bDelete = false );
@@ -163,7 +168,7 @@ private:
#endif // USE_SQUIRREL
bool m_bReloadPlugins;
}; //tolua_export
}; // tolua_export