Merged branch "branches/hooks" into "trunk".
git-svn-id: http://mc-server.googlecode.com/svn/trunk@1139 0a769ca7-a7f5-676a-18bf-c427514a06d6
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@@ -21,18 +21,35 @@ class cBlockHandler
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public:
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cBlockHandler(BLOCKTYPE a_BlockType);
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// Called when the block gets ticked either by a random tick or by a queued tick
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/// Called when the block gets ticked either by a random tick or by a queued tick
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virtual void OnUpdate(cWorld *a_World, int a_BlockX, int a_BlockY, int a_BlockZ);
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/// Called by cBlockHandler::PlaceBlock after the player has placed a new block
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virtual void OnPlacedByPlayer(cWorld * a_World, cPlayer * a_Player, int a_BlockX, int a_BlockY, int a_BlockZ, int a_Dir);
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/** Called before a block is placed into a world.
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The handler should return true to allow placement, false to refuse.
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Also, the handler should set a_BlockType and a_BlockMeta to correct values for the newly placed block.
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Called by cItemHandler::GetPlacementBlockTypeMeta() if the item is a block
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*/
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virtual bool GetPlacementBlockTypeMeta(
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cWorld * a_World, cPlayer * a_Player,
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int a_BlockX, int a_BlockY, int a_BlockZ, char a_BlockFace,
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int a_CursorX, int a_CursorY, int a_CursorZ,
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BLOCKTYPE & a_BlockType, NIBBLETYPE & a_BlockMeta
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);
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/// Called by cWorld::SetBlock() after the block has been set
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virtual void OnPlaced(cWorld * a_World, int a_BlockX, int a_BlockY, int a_BlockZ, BLOCKTYPE a_BlockType, NIBBLETYPE a_BlockMeta);
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/// Called by cClientHandle::HandlePlaceBlock() after the player has placed a new block. Called after OnPlaced().
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virtual void OnPlacedByPlayer(
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cWorld * a_World, cPlayer * a_Player,
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int a_BlockX, int a_BlockY, int a_BlockZ, char a_BlockFace,
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int a_CursorX, int a_CursorY, int a_CursorZ,
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BLOCKTYPE a_BlockType, NIBBLETYPE a_BlockMeta
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);
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/// Called before the player has destroyed a block
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virtual void OnDestroyedByPlayer(cWorld * a_World, cPlayer * a_Player, int a_BlockX, int a_BlockY, int a_BlockZ);
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/// Called when a new block was placed. Called before OnPlacedByPlayer
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virtual void OnPlaced(cWorld * a_World, int a_BlockX, int a_BlockY, int a_BlockZ, int a_Dir);
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/// Called before a block gets destroyed / replaced with air
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virtual void OnDestroyed(cWorld * a_World, int a_BlockX, int a_BlockY, int a_BlockZ);
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@@ -46,11 +63,8 @@ public:
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virtual void OnDigging(cWorld * a_World, cPlayer * a_Player, int a_BlockX, int a_BlockY, int a_BlockZ);
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/// Called if the user right clicks the block and the block is useable
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virtual void OnUse(cWorld * a_World, cPlayer * a_Player, int a_BlockX, int a_BlockY, int a_BlockZ);
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virtual void OnUse(cWorld * a_World, cPlayer * a_Player, int a_BlockX, int a_BlockY, int a_BlockZ, char a_BlockFace, int a_CursorX, int a_CursorY, int a_CursorZ);
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/// This function handles the real block placement for the give block by a player and also calls OnPlacedByPlayer()
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virtual void PlaceBlock(cWorld * a_World, cPlayer * a_Player, NIBBLETYPE a_BlockMeta, int a_BlockX, int a_BlockY, int a_BlockZ, char a_Dir);
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/// Called when the item is mined to convert it into pickups. Pickups may specify multiple items.
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virtual void ConvertToPickups(cItems & a_Pickups, NIBBLETYPE a_BlockMeta);
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