Improved tamed wolf pack cooperation and projectile reactions
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@@ -1642,7 +1642,7 @@ void cClientHandle::HandleUseEntity(UInt32 a_TargetEntityID, bool a_IsLeftClick)
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m_Me->AddFoodExhaustion(0.3);
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if (a_Entity->IsPawn())
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{
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m_Me->NotifyFriendlyWolves(static_cast<cPawn*>(a_Entity));
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m_Me->NotifyNearbyWolves(static_cast<cPawn*>(a_Entity), true);
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}
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return true;
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}
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