Merge branch 'master' into 1.8-Protocol
This commit is contained in:
@@ -451,6 +451,11 @@ void cPlayer::CancelChargingBow(void)
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void cPlayer::SetTouchGround(bool a_bTouchGround)
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{
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if (IsGameModeSpectator()) // You can fly through the ground in Spectator
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{
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return;
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}
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m_bTouchGround = a_bTouchGround;
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if (!m_bTouchGround)
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@@ -585,7 +590,7 @@ bool cPlayer::Feed(int a_Food, double a_Saturation)
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void cPlayer::AddFoodExhaustion(double a_Exhaustion)
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{
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if (!IsGameModeCreative())
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if (!(IsGameModeCreative() || IsGameModeSpectator()))
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{
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m_FoodExhaustionLevel = std::min(m_FoodExhaustionLevel + a_Exhaustion, 40.0);
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}
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@@ -823,9 +828,9 @@ bool cPlayer::DoTakeDamage(TakeDamageInfo & a_TDI)
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{
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if ((a_TDI.DamageType != dtInVoid) && (a_TDI.DamageType != dtPlugin))
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{
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if (IsGameModeCreative())
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if (IsGameModeCreative() || IsGameModeSpectator())
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{
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// No damage / health in creative mode if not void or plugin damage
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// No damage / health in creative or spectator mode if not void or plugin damage
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return false;
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}
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}
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@@ -1043,6 +1048,14 @@ bool cPlayer::IsGameModeAdventure(void) const
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bool cPlayer::IsGameModeSpectator(void) const
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{
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return (m_GameMode == gmSpectator) || // Either the player is explicitly in Spectator
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((m_GameMode == gmNotSet) && m_World->IsGameModeSpectator()); // or they inherit from the world and the world is Adventure
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}
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void cPlayer::SetTeam(cTeam * a_Team)
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{
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@@ -1158,7 +1171,7 @@ void cPlayer::SetGameMode(eGameMode a_GameMode)
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m_GameMode = a_GameMode;
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m_ClientHandle->SendGameMode(a_GameMode);
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if (!IsGameModeCreative())
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if (!(IsGameModeCreative() || IsGameModeSpectator()))
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{
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SetFlying(false);
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SetCanFly(false);
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@@ -1342,6 +1355,7 @@ void cPlayer::MoveTo( const Vector3d & a_NewPos)
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void cPlayer::SetVisible(bool a_bVisible)
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{
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// Need to Check if the player or other players are in gamemode spectator, but will break compatibility
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if (a_bVisible && !m_bVisible) // Make visible
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{
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m_bVisible = true;
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@@ -1502,6 +1516,11 @@ void cPlayer::TossPickup(const cItem & a_Item)
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void cPlayer::TossItems(const cItems & a_Items)
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{
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if (IsGameModeSpectator()) // Players can't toss items in spectator
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{
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return;
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}
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m_Stats.AddValue(statItemsDropped, (StatValue)a_Items.Size());
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double vX = 0, vY = 0, vZ = 0;
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@@ -1788,7 +1807,7 @@ bool cPlayer::SaveToDisk()
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void cPlayer::UseEquippedItem(int a_Amount)
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{
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if (IsGameModeCreative()) // No damage in creative
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if (IsGameModeCreative() || IsGameModeSpectator()) // No damage in creative or spectator
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{
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return;
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}
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