Acquire chunk map CS when accessing player entities
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@@ -435,7 +435,14 @@ bool cServer::Start(void)
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bool cServer::Command(cClientHandle & a_Client, AString & a_Cmd)
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{
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return cRoot::Get()->GetPluginManager()->CallHookChat(*(a_Client.GetPlayer()), a_Cmd);
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bool Res = cRoot::Get()->DoWithPlayerByUUID(
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a_Client.GetUUID(),
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[&](cPlayer & a_Player)
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{
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return cRoot::Get()->GetPluginManager()->CallHookChat(a_Player, a_Cmd);
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}
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);
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return Res;
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}
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