Added some blocks and items (#3503)
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@@ -153,7 +153,9 @@ bool cSandSimulator::CanContinueFallThrough(BLOCKTYPE a_BlockType)
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switch (a_BlockType)
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{
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case E_BLOCK_AIR:
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case E_BLOCK_BEETROOTS:
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case E_BLOCK_BROWN_MUSHROOM:
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case E_BLOCK_CARROTS:
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case E_BLOCK_COBWEB:
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case E_BLOCK_CROPS:
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case E_BLOCK_DEAD_BUSH:
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@@ -178,6 +180,7 @@ bool cSandSimulator::CanContinueFallThrough(BLOCKTYPE a_BlockType)
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case E_BLOCK_RED_ROSE:
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case E_BLOCK_SIGN_POST:
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case E_BLOCK_SNOW:
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case E_BLOCK_STANDING_BANNER:
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case E_BLOCK_STATIONARY_LAVA:
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case E_BLOCK_STATIONARY_WATER:
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case E_BLOCK_STONE_BUTTON:
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@@ -187,6 +190,7 @@ bool cSandSimulator::CanContinueFallThrough(BLOCKTYPE a_BlockType)
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case E_BLOCK_TRAPDOOR:
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case E_BLOCK_TRIPWIRE:
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case E_BLOCK_TRIPWIRE_HOOK:
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case E_BLOCK_WALL_BANNER:
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case E_BLOCK_WALLSIGN:
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case E_BLOCK_WATER:
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case E_BLOCK_WOODEN_BUTTON:
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@@ -209,12 +213,15 @@ bool cSandSimulator::IsReplacedOnRematerialization(BLOCKTYPE a_BlockType)
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switch (a_BlockType)
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{
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case E_BLOCK_AIR:
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case E_BLOCK_CHORUS_FLOWER:
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case E_BLOCK_CHORUS_PLANT:
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case E_BLOCK_DEAD_BUSH:
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case E_BLOCK_FIRE:
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case E_BLOCK_LAVA:
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case E_BLOCK_SNOW:
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case E_BLOCK_STATIONARY_LAVA:
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case E_BLOCK_STATIONARY_WATER:
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case E_BLOCK_STRUCTURE_VOID:
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case E_BLOCK_TALL_GRASS:
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case E_BLOCK_WATER:
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{
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@@ -232,6 +239,8 @@ bool cSandSimulator::DoesBreakFallingThrough(BLOCKTYPE a_BlockType, NIBBLETYPE a
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{
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switch (a_BlockType)
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{
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case E_BLOCK_PURPUR_SLAB:
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case E_BLOCK_RED_SANDSTONE_SLAB:
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case E_BLOCK_STONE_SLAB:
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case E_BLOCK_WOODEN_SLAB:
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{
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