Added some blocks and items (#3503)
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@@ -199,6 +199,7 @@ bool cVillager::IsBlockFarmable(BLOCKTYPE a_BlockType)
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{
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switch (a_BlockType)
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{
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case E_BLOCK_BEETROOTS:
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case E_BLOCK_CROPS:
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case E_BLOCK_POTATOES:
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case E_BLOCK_CARROTS:
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