Added client translation to achievements
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@@ -1169,8 +1169,8 @@ unsigned int cPlayer::AwardAchievement(const eStatistic a_Ach)
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{
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// First time, announce it
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cCompositeChat Msg;
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Msg.AddTextPart(m_PlayerName + " has just earned the achievement ");
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Msg.AddTextPart(cStatInfo::GetName(a_Ach)); // TODO 2014-05-12 xdot: Use the proper cCompositeChat part (cAchievement)
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Msg.SetMessageType(mtSuccess);
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Msg.AddShowAchievementPart(GetName(), cStatInfo::GetName(a_Ach));
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m_World->BroadcastChat(Msg);
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// Increment the statistic
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@@ -1788,7 +1788,7 @@ bool cPlayer::SaveToDisk()
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// Save the player stats.
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// We use the default world name (like bukkit) because stats are shared between dimensions/worlds.
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cStatSerializer StatSerializer(cRoot::Get()->GetDefaultWorld()->GetName(), m_PlayerName, &m_Stats);
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cStatSerializer StatSerializer(cRoot::Get()->GetDefaultWorld()->GetName(), GetName(), &m_Stats);
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if (!StatSerializer.Save())
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{
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LOGERROR("Could not save stats for player %s", m_PlayerName.c_str());
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@@ -1963,7 +1963,7 @@ void cPlayer::UpdateMovementStats(const Vector3d & a_DeltaPos)
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BLOCKTYPE Block;
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NIBBLETYPE Meta;
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if (!m_World->GetBlockTypeMeta(PosX, PosY, PosZ, Block, Meta))
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if ((PosY < 0) || (PosY > cChunkDef::Height) || !m_World->GetBlockTypeMeta(PosX, PosY, PosZ, Block, Meta))
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{
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return;
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}
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